﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Fionnuala Dunlaoghaire aka Fiona </name>
         <Level> 3 </Level>
         <Player> Maryrita Steinhour </Player>
         <Height> 5&apos;5&quot; </Height>
         <Weight> 120 lb. </Weight>
         <Gender>  </Gender>
         <Age> 15 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://D:\Webpages\kellscaer.net\images\Characters\Active\Fionnuala\Fionnuala_portrait.jpg </Portrait>
         <Experience> 2800 </Experience>
         <CarriedMoney> 654 gp </CarriedMoney>
         <StoredMoney> 0 gp </StoredMoney>
         <Traits> Fionnuala Dunloaghaire (aka Fiona) was named after her grandmother, Fiona Dunloaghaire, daughter of Padraig and Katerina Dunloaghaire. She&apos;s technically part-elven, though her grandmother and mother both wed humans, so the elven blood in attenuated. Still, the Dunloaghaire family seems to be graced with the long lives of the elves. 

Fionnuala&apos;s grandmother was the quiet one of the family, the peacemaker and nurturer, with a silver tongue and healing hands. Unlike her older twin sisters Alanna and Gwynneth, she tended to work quietly and behind the scenes. Fiercely protective of her younger brother Gawain, as the two grew they were inseparable, and had many adventures together. When Gawain earned a position in the guard of the King and Queen of the Moonshaes, Fiona went with him and found true love with the captain of the Guard. 

Their daughter Darcy, named after her aunt but without her aunt&apos;s wanderlust, married one of the druids of the nearby Grove, and eventually the children came. Fionuala, like her grandmother, was the 6th child of 7, and inherited her grandmother&apos;s calm as well as a double dose of her great-grandfather&apos;s wandering feet. At the tender age of 15 she left home to travel the world. </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="9" />
         <Constitution score="14" />
         <Dexterity score="14" />
         <Intelligence score="10" />
         <Wisdom score="16" />
         <Charisma score="12" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="9">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="9" />
         </Stat>

         <Stat name="Constitution" value="14">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="14" />
         </Stat>

         <Stat name="Dexterity" value="14">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="14" />
         </Stat>

         <Stat name="Intelligence" value="10">
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
         </Stat>

         <Stat name="Wisdom" value="18">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="16" />
            <statadd Level="1" value="2" charelem="13ac0168" />
         </Stat>

         <Stat name="Charisma" value="12">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="12" />
         </Stat>

         <Stat name="Strength modifier" value="-1">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="13ac4a28" />
         </Stat>

         <Stat name="Dexterity modifier" value="2">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13ac4a28" />
         </Stat>

         <Stat name="Constitution modifier" value="2">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13ac4a28" />
         </Stat>

         <Stat name="Intelligence modifier" value="0">
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13ac4a28" />
         </Stat>

         <Stat name="Wisdom modifier" value="4">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac4a28" />
         </Stat>

         <Stat name="Charisma modifier" value="1">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13ac4a28" />
         </Stat>

         <Stat name="AC" value="17">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="13ac4a28" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="13ac4a28" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="13ac4a28" />
            <statadd type="Armor" value="6" charelem="13ac4e28" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="13ac4a28" />
         </Stat>

         <Stat name="Level" value="3">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="13ac4a28" />
            <statadd Level="2" value="1" charelem="13ac0968" />
            <statadd Level="3" value="1" charelem="13abdde8" />
         </Stat>

         <Stat name="Hit Points" value="36">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="13ac4a28" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="13ac4a28" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="13ac0968" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="13abdde8" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="12">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="12" charelem="13ac1d28" />
         </Stat>

         <Stat name="Healing Surges" value="9">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13ac4a28" />
            <statadd Level="1" value="7" charelem="13ac1d28" />
         </Stat>

         <Stat name="Fortitude Defense" value="16">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="13ac4a28" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13ac4a28" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="13ac4a28" />
            <statadd type="Racial" Level="1" value="1" charelem="13ac2068" />
            <statadd type="Enhancement" value="2" charelem="13abf568" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="13ac0968" />
         </Stat>

         <Stat name="Fortitude Defense Class Bonus" value="0">
            <alias name="Fortitude Defense Class Bonus" />
         </Stat>

         <Stat name="Reflex Defense" value="16">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="13ac4a28" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13ac4a28" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="13ac4a28" />
            <statadd type="Racial" Level="1" value="1" charelem="13ac2068" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="13ac4e28" />
            <statadd type="Enhancement" value="2" charelem="13abf568" />
         </Stat>

         <Stat name="Reflex Defense Class Bonus" value="0">
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat name="Will Defense" value="20">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="13ac4a28" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13ac4a28" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="13ac4a28" />
            <statadd type="Racial" Level="1" value="1" charelem="13ac2068" />
            <statadd type="Enhancement" value="2" charelem="13abf568" />
         </Stat>

         <Stat name="Will Defense Class Bonus" value="2">
            <alias name="Will Defense Class Bonus" />
            <statadd Level="1" value="2" charelem="13ac1d28" />
         </Stat>

         <Stat name="Initiative" value="3">
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac4a28" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13ac4a28" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="13ac4a28" />
         </Stat>

         <Stat name="Initiative Misc" value="0">
            <alias name="Initiative Misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="13ac4a28" />
         </Stat>

         <Stat name="Acrobatics" value="7">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13ac0b68" />
         </Stat>

         <Stat name="Acrobatics Trained" value="5">
            <alias name="Acrobatics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13abd8e8" />
         </Stat>

         <Stat name="Acrobatics Misc" value="0">
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat name="Armor Penalty" value="-1">
            <alias name="Armor Penalty" />
            <statadd value="-1" charelem="13ac4e28" />
         </Stat>

         <Stat name="Arcana" value="6">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Arcana Trained" value="5">
            <alias name="Arcana Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13abdfe8" />
         </Stat>

         <Stat name="Arcana Misc" value="0">
            <alias name="Arcana Misc" />
         </Stat>

         <Stat name="Bluff" value="2">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff Misc" value="0">
            <alias name="Bluff Misc" />
         </Stat>

         <Stat name="Diplomacy" value="7">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Diplomacy Trained" value="5">
            <alias name="Diplomacy Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13ac33a8" />
         </Stat>

         <Stat name="Diplomacy Misc" value="0">
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat name="Dungeoneering" value="5">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering Misc" value="0">
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat name="Endurance" value="2">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13ac0b68" />
         </Stat>

         <Stat name="Endurance Trained" value="0">
            <alias name="Endurance Trained" />
         </Stat>

         <Stat name="Endurance Misc" value="0">
            <alias name="Endurance Misc" />
         </Stat>

         <Stat name="Heal" value="10">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Heal Trained" value="5">
            <alias name="Heal Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13abffa8" />
         </Stat>

         <Stat name="Heal Misc" value="0">
            <alias name="Heal Misc" />
         </Stat>

         <Stat name="History" value="1">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History Misc" value="0">
            <alias name="History Misc" />
         </Stat>

         <Stat name="Insight" value="10">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Insight Trained" value="5">
            <alias name="Insight Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13abefe8" />
         </Stat>

         <Stat name="Insight Misc" value="0">
            <alias name="Insight Misc" />
         </Stat>

         <Stat name="Intimidate" value="2">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate Misc" value="0">
            <alias name="Intimidate Misc" />
         </Stat>

         <Stat name="Nature" value="5">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature Misc" value="0">
            <alias name="Nature Misc" />
         </Stat>

         <Stat name="Perception" value="5">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Perception Trained" value="0">
            <alias name="Perception Trained" />
         </Stat>

         <Stat name="Perception Misc" value="0">
            <alias name="Perception Misc" />
         </Stat>

         <Stat name="Religion" value="6">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Religion Trained" value="5">
            <alias name="Religion Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13ac4d28" />
         </Stat>

         <Stat name="Religion Misc" value="0">
            <alias name="Religion Misc" />
         </Stat>

         <Stat name="Stealth" value="2">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13ac0b68" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth Misc" value="0">
            <alias name="Stealth Misc" />
         </Stat>

         <Stat name="Streetwise" value="2">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="13ac0b68" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise Misc" value="0">
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat name="Thievery" value="2">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13ac0b68" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery Misc" value="0">
            <alias name="Thievery Misc" />
         </Stat>

         <Stat name="Athletics" value="-1">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13ac0b68" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="13ac0b68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13ac0b68" />
         </Stat>

         <Stat name="Athletics Trained" value="0">
            <alias name="Athletics Trained" />
         </Stat>

         <Stat name="Athletics Misc" value="0">
            <alias name="Athletics Misc" />
         </Stat>

         <Stat name="Passive Perception" value="15">
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="13ac0b68" />
            <statadd Level="1" value="10" charelem="13ac0b68" />
         </Stat>

         <Stat name="Passive Insight" value="20">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="13ac0b68" />
            <statadd Level="1" value="10" charelem="13ac0b68" />
         </Stat>

         <Stat name="Saving Throws" value="0">
            <alias name="Saving Throws" />
            <statadd Level="1" conditional="against charm and fear effects" value="2" charelem="13ac2b28" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="13abe968" />
            <statadd type="Armor" value="-1" charelem="13ac4e28" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="5&apos; 6&quot;-6&apos;2&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="135-220 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="FREEBEE:ID_FMP_GEAR_31" value="1">
            <alias name="FREEBEE:ID_FMP_GEAR_31" />
            <statadd Level="1" value="1" charelem="13ac1e28" />
         </Stat>

         <Stat name="FREEBEE:ID_FMP_RITUAL_47" value="1">
            <alias name="FREEBEE:ID_FMP_RITUAL_47" />
            <statadd Level="1" value="1" charelem="13ac1e28" />
         </Stat>

         <Stat name="Free Rituals" value="0">
            <alias name="Free Rituals" />
            <statadd String="* As a cleric you have been given the Gentle Repose ritual, and you are entitled to an additional free 1st-level ritual to begin your career." Level="1" value="0" />
         </Stat>

         <Stat name="ID_FMP_CLASS_2:healing" value="4">
            <alias name="ID_FMP_CLASS_2:healing" />
            <statadd Level="1" value="1" statlink="Wisdom modifier" charelem="13ac40e8" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_2" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="5">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="5" charelem="13ac1d28" />
         </Stat>

         <Stat name="holy symbol implement:attack" value="1">
            <alias name="holy symbol implement:attack" />
            <statadd type="Expertise" Level="1" value="1" charelem="13abf328" />
            <statadd type="Expertise" Level="1" requires="15 level" value="2" charelem="13abf328" />
            <statadd type="Expertise" Level="1" requires="25 level" value="3" charelem="13abf328" />
         </Stat>

         <Stat name="XP Needed" value="3750">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="13ac4a28" />
            <statadd Level="2" value="1250" charelem="13ac0968" />
            <statadd Level="3" value="1500" charelem="13abdde8" />
         </Stat>

         <Stat name="ImplementsAsClass" value="0">
            <alias name="ImplementsAsClass" />
            <statadd String="Invoker" Level="2" value="0" />
         </Stat>

         <Stat name="Weight" value="55">
            <alias name="Weight" />
            <statadd value="55" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd requires="!Armor Proficiency (Chainmail)" value="-2" charelem="13ac4e28" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="13ac4a28" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="13ac2468" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="13ac0b68" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="13ac0928" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="13abfc28" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="13abfce8" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="13ac2ce8" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="13abe3e8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="13ac2c28" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="13ac2ba8" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="13ac1268" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="13ac0228" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="13ac2ca8" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="13abf768" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="13ac27a8" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="13abf1a8" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="13abd7e8" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="13ac3a28" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="13abfae8" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="13abdc68" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="13ac1e68" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="13abe2e8" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="13ac47e8" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="13ac1628" legality="rules-legal" />
         <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="13ac51a8" legality="rules-legal" />
         <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="13ac01a8" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="13abff68" legality="rules-legal" />
         <RulesElement name="Moonshae Isles" type="Background" internal-id="ID_FMP_BACKGROUND_20" charelem="13ac0428" legality="rules-legal" >
            <specific name="Short Description"> Off the western coast of Faerûn lies an archipelago known as the Moonshae Isles. Home to two human cultures, the druidic Ffolk and the seafaring Northlanders, the Moonshae Isles are beset by encroaching threats from the Feywild and Amnian mercenaries bent on conquest. </specific>
         </RulesElement>
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="13ac1b28" legality="rules-legal" />
         <RulesElement name="Moonshae Isles Benefit" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_MOONSHAE_ISLES_BENEFIT" charelem="13ac2b28" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="13ac35a8" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="13abf128" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="13abd828" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="13abf5a8" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="13ac4ae8" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="13abe968" legality="rules-legal" />
         <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="13ac44a8" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="13ac0c68" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="13abe268" legality="rules-legal" />
         <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="13ac2968" legality="rules-legal" >
            <specific name="Short Description"> Choose an extra feat at 1st level. </specific>
         </RulesElement>
         <RulesElement name="Skill Training (Acrobatics)" type="Feat" internal-id="ID_INTERNAL_FEAT_SKILL_TRAINING_(ACROBATICS)" charelem="13ac2a68" legality="rules-legal" >
            <specific name="Short Description"> Gain training in Acrobatics </specific>
         </RulesElement>
         <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="13abd8e8" legality="rules-legal" />
         <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="13ac33e8" legality="rules-legal" >
            <specific name="Short Description"> Trained in one additional class skill. </specific>
         </RulesElement>
         <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="13abdfe8" legality="rules-legal" />
         <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="13abf0e8" legality="rules-legal" >
            <specific name="Short Description"> Know one extra 1st-level attack power from your class. </specific>
         </RulesElement>
         <RulesElement name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=889" charelem="13abe068" legality="rules-legal" />
         <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="13ac2068" legality="rules-legal" >
            <specific name="Short Description"> +1 to Fortitude, Reflex, and Will. </specific>
         </RulesElement>
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="13abf028" legality="rules-legal" />
         <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="13ac0168" legality="rules-legal" />
         <RulesElement name="Giant" type="Language" internal-id="ID_FMP_LANGUAGE_19" charelem="13abdd68" legality="rules-legal" />
         <RulesElement name="Cleric" type="Class" internal-id="ID_FMP_CLASS_2" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=2" charelem="13ac1d28" legality="rules-legal" />
         <RulesElement name="Cleric" type="Grants" internal-id="ID_INTERNAL_GRANTS_CLERIC" charelem="13ac1e28" legality="rules-legal" />
         <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="13abeaa8" legality="rules-legal" />
         <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="13ac2f68" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="13abe228" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="13ac3ba8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="13ac1ae8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="13abe4e8" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="13ac0be8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="13ac0ba8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="13ac4b28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="13ac12a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="13ac18e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="13ac2c68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="13ac03a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="13ac1868" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="13ac3328" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="13ac1f28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="13abf628" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="13ac0a68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="13ac07e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="13ac3c68" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="13abd3e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="13ac29a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="13ac02e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="13ac3ca8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="13abda68" legality="rules-legal" />
         <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="13ac4868" legality="rules-legal" >
            <specific name="Short Description"> Invoke a channel divinity class feature or other power; encounter. </specific>
         </RulesElement>
         <RulesElement name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1589" charelem="13abdee8" legality="rules-legal" />
         <RulesElement name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=146" charelem="13ac1d68" legality="rules-legal" />
         <RulesElement name="Healer&apos;s Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_395" charelem="13ac40e8" legality="rules-legal" >
            <specific name="Short Description"> Add Wis modifier to hp healed on cleric healing powers. </specific>
         </RulesElement>
         <RulesElement name="Healing Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_64" charelem="13ac4928" legality="rules-legal" >
            <specific name="Short Description"> Use healing word as an encounter (special) power; minor action. </specific>
         </RulesElement>
         <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1455" charelem="13ac26a8" legality="rules-legal" />
         <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="13ac2fe8" legality="rules-legal" >
            <specific name="Short Description"> Gain Ritual Caster as a bonus feat. </specific>
         </RulesElement>
         <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="13ac1068" legality="rules-legal" >
            <specific name="Short Description"> Master and perform rituals </specific>
         </RulesElement>
         <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="13ac4d28" legality="rules-legal" />
         <RulesElement name="Gaze of Defiance" type="Power" internal-id="ID_FMP_POWER_7408" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7408" charelem="13ac4be8" legality="rules-legal" />
         <RulesElement name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=841" charelem="13abfa68" legality="rules-legal" />
         <RulesElement name="Devoted Cleric" type="Build" internal-id="ID_FMP_BUILD_7" charelem="13ac27e8" legality="rules-legal" />
         <RulesElement name="Devoted Cleric" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_DEVOTED_CLERIC" charelem="13abdae8" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="13abefe8" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="13ac33a8" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="13abffa8" legality="rules-legal" />
         <RulesElement name="Implement Expertise (holy symbol)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(HOLY_SYMBOL)" charelem="13abf328" legality="rules-legal" >
            <specific name="Short Description"> +1 to attack rolls with holy symbols </specific>
         </RulesElement>
         <RulesElement name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=893" charelem="13abf728" legality="rules-legal" />
         <RulesElement name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=913" charelem="13abd6e8" legality="rules-legal" />
         <RulesElement name="Selûne" type="Deity" internal-id="ID_FMP_DEITY_24" charelem="13ac3168" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="13ac0968" legality="rules-legal" />
         <RulesElement name="Acolyte of Divine Secrets" type="Feat" internal-id="ID_FMP_FEAT_667" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=667" charelem="13ac1368" legality="rules-legal" >
            <specific name="Short Description"> Invoker: Religion skill, invoker at-will 1/encounter </specific>
         </RulesElement>
         <RulesElement name="Avenging Light" type="Power" internal-id="ID_FMP_POWER_2847" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2847" charelem="13ac48a8" legality="rules-legal" />
         <RulesElement name="Invoker" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_INVOKER" charelem="13ac1ee8" legality="rules-legal" />
         <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="13ac46e8" legality="rules-legal" />
         <RulesElement name="Shield of Faith" type="Power" internal-id="ID_FMP_POWER_945" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=945" charelem="13abdbe8" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="13abdde8" legality="rules-legal" />
         <RulesElement name="Hymn of Resurgence" type="Power" internal-id="ID_FMP_POWER_7086" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7086" charelem="13ac17a8" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="2" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="13ac1b68" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=47" charelem="13ac34a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="13abd628" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="13ac4e28" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3" charelem="13abe5e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Make Whole" type="Ritual" internal-id="ID_FMP_RITUAL_51" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=51" charelem="13ac0028" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="10" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Alchemical Reagents (Arcana)" type="Gear" internal-id="ID_FMP_GEAR_53" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=53&amp;ftype=4" charelem="13abdb28" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="10" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Mystic Salves (Heal)" type="Gear" internal-id="ID_FMP_GEAR_54" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=54&amp;ftype=4" charelem="13ac18a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="2" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="13abe5a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Comprehend Language" type="Ritual" internal-id="ID_FMP_RITUAL_39" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=39" charelem="13abf8a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Endure Elements" type="Ritual" internal-id="ID_FMP_RITUAL_10" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=10" charelem="13abd9a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="13ac3ae8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Exalted Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_585" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=585&amp;ftype=1" charelem="13ac1fe8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Cloak of Resistance +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1059" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1059&amp;ftype=1" charelem="13abf568" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Spear">
               <RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3" charelem="13abe5e8" legality="rules-legal" />
               <AttackBonus> 2 </AttackBonus>
               <Damage> 1d8-1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 Strength modifier.
+1 half your level.
+2 proficiency bonus.

               </HitComponents>
               <DamageComponents> -1 Strength modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="13abe5a8" legality="rules-legal" />
               <AttackBonus> 3 </AttackBonus>
               <Damage> 1d4-1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 Strength modifier.
+1 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> -1 Strength modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 0 </AttackBonus>
               <Damage> 1d4-1 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> -1 Strength modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Dagger">
               <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="13abe5a8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d4+2 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +2 Dexterity modifier.
+1 half your level.
+3 proficiency bonus.

               </HitComponents>
               <DamageComponents> +2 Dexterity modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 3 </AttackBonus>
               <Damage> 1d4+2 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +2 Dexterity modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +2 Dexterity modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Sacred Flame">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d6+5 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d6+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Divine Fortune">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Free Action </specific>
         </Power>

         <Power name="Turn Undead">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d10+5 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d10+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d10+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Healing Word">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 1 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Unknown </AttackStat>
               <Defense> Unknown </Defense>
               <Healing> regain an additional 4 hit points.               </Healing>
               <HitComponents> +1 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
               <HealingComponents> +4 (Wisdom modifier) bonus - Healer&apos;s Lore
               </HealingComponents>
            </Weapon>
         </Power>

         <Power name="Gaze of Defiance">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Psychic </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Lance of Faith">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Divine Glow">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage> 1d8+5 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.
+1 enhancement bonus.

               </DamageComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d8+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Reflex </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Beacon of Hope">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <Healing> regain an additional 4 hit points.               </Healing>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
               <HealingComponents> +4 (Wisdom modifier) bonus - Healer&apos;s Lore
               </HealingComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <Healing> regain an additional 4 hit points.               </Healing>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
               <HealingComponents> +4 (Wisdom modifier) bonus - Healer&apos;s Lore
               </HealingComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Will </Defense>
               <Healing> regain an additional 4 hit points.               </Healing>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
               <HealingComponents> +4 (Wisdom modifier) bonus - Healer&apos;s Lore
               </HealingComponents>
            </Weapon>
         </Power>

         <Power name="Avenging Light">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage> 1d10+4 </Damage>
               <DamageType> Radiant </DamageType>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +4 Wisdom modifier.

               </DamageComponents>
            </Weapon>
         </Power>

         <Power name="Shield of Faith">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
         </Power>

         <Power name="Hymn of Resurgence">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Symbol of Hope +1">
               <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2168" legality="rules-legal" />
               <AttackBonus> 7 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 enhancement bonus.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Holy Symbol">
               <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac16e8" legality="rules-legal" />
               <AttackBonus> 6 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.
+1 bonus - Implement Expertise (holy symbol)

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 5 </AttackBonus>
               <Damage>  </Damage>
               <AttackStat> Wisdom </AttackStat>
               <Defense> Fortitude </Defense>
               <HitComponents> +4 Wisdom modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> 
               </DamageComponents>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="13ac4a28" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="13ac2468" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="13ac0b68" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="13ac0928" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="13abfc28" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="13abfce8" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="13ac2ce8" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="13abe3e8" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="13ac2c28" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="13ac2ba8" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="13ac1268" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="13ac0228" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="13ac2ca8" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="13abf768" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="13ac27a8" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="13abf1a8" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="13abd7e8" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="13ac3a28" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="13abfae8" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="13abdc68" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="13ac1e68" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="13abe2e8" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="13ac47e8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="13ac1628" legality="rules-legal" >
            <RulesElement name="Female" type="Gender" internal-id="ID_INTERNAL_GENDER_FEMALE" charelem="13ac51a8" legality="rules-legal" />
            <RulesElement name="Good" type="Alignment" internal-id="ID_FMP_ALIGNMENT_3" charelem="13ac01a8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="13abff68" legality="rules-legal" >
            <RulesElement name="Moonshae Isles" type="Background" internal-id="ID_FMP_BACKGROUND_20" charelem="13ac0428" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="13ac1b28" legality="rules-legal" >
               <RulesElement name="Moonshae Isles Benefit" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_MOONSHAE_ISLES_BENEFIT" charelem="13ac2b28" legality="rules-legal" >
                  <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="13ac35a8" legality="rules-legal" />
               </RulesElement>
            </RulesElement>
            <RulesElement name="" type="" charelem="13abe528" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13ac10e8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13ac0f28" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13ac0828" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13ac15e8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="13abf128" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="13abd828" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="13abf5a8" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="13ac4ae8" legality="rules-legal" />
         <RulesElement name="Human" type="Race" internal-id="ID_FMP_RACE_7" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=7" charelem="13abe968" legality="rules-legal" >
            <RulesElement name="Human" type="Grants" internal-id="ID_INTERNAL_GRANTS_HUMAN" charelem="13ac44a8" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="13ac0c68" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="13abe268" legality="rules-legal" />
               <RulesElement name="Bonus Feat" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_29" charelem="13ac2968" legality="rules-legal" >
                  <RulesElement name="Skill Training (Acrobatics)" type="Feat" internal-id="ID_INTERNAL_FEAT_SKILL_TRAINING_(ACROBATICS)" charelem="13ac2a68" legality="rules-legal" >
                     <RulesElement name="Acrobatics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ACROBATICS" charelem="13abd8e8" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Bonus Skill" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_34" charelem="13ac33e8" legality="rules-legal" >
                  <RulesElement name="Arcana" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ARCANA" charelem="13abdfe8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Bonus At-Will Power" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_356" charelem="13abf0e8" legality="rules-legal" >
                  <RulesElement name="Sacred Flame" type="Power" internal-id="ID_FMP_POWER_889" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=889" charelem="13abe068" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Human Defense Bonuses" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_646" charelem="13ac2068" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="13abf028" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Wisdom" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_WISDOM" charelem="13ac0168" legality="rules-legal" />
            <RulesElement name="Giant" type="Language" internal-id="ID_FMP_LANGUAGE_19" charelem="13abdd68" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Cleric" type="Class" internal-id="ID_FMP_CLASS_2" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=2" charelem="13ac1d28" legality="rules-legal" >
            <RulesElement name="Cleric" type="Grants" internal-id="ID_INTERNAL_GRANTS_CLERIC" charelem="13ac1e28" legality="rules-legal" >
               <RulesElement name="Leader" type="Role" internal-id="ID_FMP_ROLE_2" charelem="13abeaa8" legality="rules-legal" />
               <RulesElement name="Divine" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_3" charelem="13ac2f68" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="13abe228" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="13ac3ba8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="13ac1ae8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="13abe4e8" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="13ac0be8" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="13ac0ba8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="13ac4b28" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="13ac12a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="13ac18e8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="13ac2c68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="13ac03a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="13ac1868" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="13ac3328" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="13ac1f28" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="13abf628" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="13ac0a68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="13ac07e8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="13ac3c68" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="13abd3e8" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="13ac29a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="13ac02e8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="13ac3ca8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="13abda68" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Channel Divinity" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_324" charelem="13ac4868" legality="rules-legal" >
                  <RulesElement name="Divine Fortune" type="Power" internal-id="ID_FMP_POWER_1589" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1589" charelem="13abdee8" legality="rules-legal" />
                  <RulesElement name="Turn Undead" type="Power" internal-id="ID_FMP_POWER_146" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=146" charelem="13ac1d68" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="13ac07a8" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="13ac1da8" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="13abfba8" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="13abd5a8" legality="rules-legal" />
                  <RulesElement name="" type="" charelem="13abe6e8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Healer&apos;s Lore" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_395" charelem="13ac40e8" legality="rules-legal" />
               <RulesElement name="Healing Word" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_64" charelem="13ac4928" legality="rules-legal" >
                  <RulesElement name="Healing Word" type="Power" internal-id="ID_FMP_POWER_1455" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1455" charelem="13ac26a8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Ritual Casting" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_683" charelem="13ac2fe8" legality="rules-legal" >
                  <RulesElement name="Ritual Caster" type="Feat" internal-id="ID_FMP_FEAT_159" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=159" charelem="13ac1068" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="13ac4d28" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Gaze of Defiance" type="Power" internal-id="ID_FMP_POWER_7408" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7408" charelem="13ac4be8" legality="rules-legal" />
            <RulesElement name="Lance of Faith" type="Power" internal-id="ID_FMP_POWER_841" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=841" charelem="13abfa68" legality="rules-legal" />
            <RulesElement name="Devoted Cleric" type="Build" internal-id="ID_FMP_BUILD_7" charelem="13ac27e8" legality="rules-legal" >
               <RulesElement name="Devoted Cleric" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_DEVOTED_CLERIC" charelem="13abdae8" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Insight" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_INSIGHT" charelem="13abefe8" legality="rules-legal" />
            <RulesElement name="Diplomacy" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_DIPLOMACY" charelem="13ac33a8" legality="rules-legal" />
            <RulesElement name="Heal" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_HEAL" charelem="13abffa8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Implement Expertise (holy symbol)" type="Feat" internal-id="ID_INTERNAL_FEAT_IMPLEMENT_EXPERTISE_(HOLY_SYMBOL)" charelem="13abf328" legality="rules-legal" />
         <RulesElement name="Divine Glow" type="Power" internal-id="ID_FMP_POWER_893" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=893" charelem="13abf728" legality="rules-legal" />
         <RulesElement name="Beacon of Hope" type="Power" internal-id="ID_FMP_POWER_913" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=913" charelem="13abd6e8" legality="rules-legal" />
         <RulesElement name="Selûne" type="Deity" internal-id="ID_FMP_DEITY_24" charelem="13ac3168" legality="rules-legal" />
      </RulesElement>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="13abf5e8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Gentle Repose" type="Ritual" internal-id="ID_FMP_RITUAL_47" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=47" charelem="13abdf68" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="13ac30e8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="13ac3d28" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3" charelem="13abeba8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Holy Symbol" type="Gear" internal-id="ID_FMP_GEAR_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=4" charelem="13ac2aa8" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Make Whole" type="Ritual" internal-id="ID_FMP_RITUAL_51" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=51" charelem="13ac2528" legality="rules-legal" />
      </loot>
      <loot count="10" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Alchemical Reagents (Arcana)" type="Gear" internal-id="ID_FMP_GEAR_53" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=53&amp;ftype=4" charelem="13ac0de8" legality="rules-legal" />
      </loot>
      <loot count="10" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Mystic Salves (Heal)" type="Gear" internal-id="ID_FMP_GEAR_54" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=54&amp;ftype=4" charelem="13abdc28" legality="rules-legal" />
      </loot>
      <loot count="2" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Dagger" type="Weapon" internal-id="ID_FMP_WEAPON_3" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3&amp;ftype=3" charelem="13abd2e8" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="13ac0968" legality="rules-legal" >
         <RulesElement name="Acolyte of Divine Secrets" type="Feat" internal-id="ID_FMP_FEAT_667" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=667" charelem="13ac1368" legality="rules-legal" >
            <RulesElement name="Religion" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_RELIGION" charelem="13ac4aa8" legality="rules-legal" />
            <RulesElement name="Avenging Light" type="Power" internal-id="ID_FMP_POWER_2847" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2847" charelem="13ac48a8" legality="rules-legal" />
            <RulesElement name="Invoker" type="CountsAsClass" internal-id="ID_INTERNAL_COUNTSASCLASS_INVOKER" charelem="13ac1ee8" legality="rules-legal" />
            <RulesElement name="Multiclass" type="Multiclass" internal-id="ID_INTERNAL_MULTICLASS_MULTICLASS" charelem="13ac46e8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Shield of Faith" type="Power" internal-id="ID_FMP_POWER_945" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=945" charelem="13abdbe8" legality="rules-legal" />
         <RulesElement name="" type="" charelem="13ac2b68" legality="rules-legal" />
      </RulesElement>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Comprehend Language" type="Ritual" internal-id="ID_FMP_RITUAL_39" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=39" charelem="13ac1428" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Endure Elements" type="Ritual" internal-id="ID_FMP_RITUAL_10" url="http://www.wizards.com/dndinsider/compendium/ritual.aspx?id=10" charelem="13abf868" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac2668" legality="rules-legal" />
      </loot>
   </Level>
   <Level>
      <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="13abdde8" legality="rules-legal" >
         <RulesElement name="Hymn of Resurgence" type="Power" internal-id="ID_FMP_POWER_7086" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7086" charelem="13ac17a8" legality="rules-legal" />
         <RulesElement name="" type="" charelem="13ac1168" legality="rules-legal" />
      </RulesElement>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="13ac3aa8" legality="rules-legal" />
         <RulesElement name="Exalted Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_585" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=585&amp;ftype=1" charelem="13abf6a8" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Chainmail" type="Armor" internal-id="ID_FMP_ARMOR_4" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=4&amp;ftype=2" charelem="13ac22a8" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Spear" type="Weapon" internal-id="ID_FMP_WEAPON_7" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7&amp;ftype=3" charelem="13abec68" legality="rules-legal" />
      </loot>
      <loot count="0" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Symbol of Hope +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_810" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=810&amp;ftype=1" charelem="13ac3528" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="1" ShowPowerCard="1" >
         <RulesElement name="Cloak of Resistance +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1059" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1059&amp;ftype=1" charelem="13abfd68" legality="rules-legal" />
      </loot>
      <loot count="1" equip-count="0" ShowPowerCard="1" >
         <RulesElement name="Ritual Book" type="Gear" internal-id="ID_FMP_GEAR_31" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=31&amp;ftype=4" charelem="13ac3d68" legality="rules-legal" />
      </loot>
   </Level>


   <!--
      Textstrings are builder 'variables' and contain entered text data, such
      as character names, as well as internal data
   -->
   <textstring name="_PER_LEVEL_1_Carried Money">
      183 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_1_Residuum">
      0
   </textstring>
   <textstring name="ID_FMP_GEAR_31">
      Given
   </textstring>
   <textstring name="ID_FMP_RITUAL_47">
      Given
   </textstring>
   <textstring name="_INTERNAL_VersatileUsedTwoHanded">
      0
   </textstring>
   <textstring name="_INTERNAL_EquippedSymbol">
      Symbol of Hope +1
   </textstring>
   <textstring name="CUR_HitPoints">
      
   </textstring>
   <textstring name="CUR_Surges">
      
   </textstring>
   <textstring name="CUR_SecWind">
      false
   </textstring>
   <textstring name="CUR_DeathSave1">
      false
   </textstring>
   <textstring name="CUR_DeathSave2">
      false
   </textstring>
   <textstring name="CUR_DeathSave3">
      false
   </textstring>
   <textstring name="CUR_TempHP">
      
   </textstring>
   <textstring name="CUR_Action Points">
      
   </textstring>
   <textstring name="LAYOUT_DATA">
      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPage=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Height=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Spear:Melee Basic Attack - Dagger/DAMAGE_WORKSPACE;Melee Basic Attack - Spear:Melee Basic Attack - Dagger/BASIC_ATTACKS;Spear:Dagger (Melee):Dagger (Range):Unarmed (Melee)/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard">
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Spear&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Dagger (Melee)&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Dagger (Range)&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed (Melee)&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Spear&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Dagger&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_889&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7408&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_841&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1589&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_146&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1455&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_893&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2847&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7086&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_913&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Symbol of Hope +1&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_945&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_7&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalWeapon&gt;
  &lt;PowerCardNormalWeapon Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_3&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalWeapon&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_31&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_RITUAL_47&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_1&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_4&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_27&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_RITUAL_51&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_53&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_54&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_RITUAL_10&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_810&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_1059&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Divine Fortune">
      false
   </textstring>
   <textstring name="USAGE_Turn Undead">
      false
   </textstring>
   <textstring name="USAGE_Healing Word">
      false
   </textstring>
   <textstring name="USAGE_Healing Word2">
      false
   </textstring>
   <textstring name="USAGE_Divine Glow">
      false
   </textstring>
   <textstring name="USAGE_Beacon of Hope">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4">
      false
   </textstring>
   <textstring name="Player">
      Maryrita Steinhour
   </textstring>
   <textstring name="Name">
      Fionnuala Dunlaoghaire aka Fiona
   </textstring>
   <textstring name="Character Save File">
      D:\RPGA\Campaigns\LFR\Characters\Fionnuala_Dunloaghaire\Fionnuala_Dunlaoghaire_3.dnd4e
   </textstring>
   <textstring name="RPGA">
      100135614
   </textstring>
   <textstring name="Age">
      15
   </textstring>
   <textstring name="Experience Points">
      2800
   </textstring>
   <textstring name="NOTE_Personality Traits">
      Fionnuala Dunloaghaire (aka Fiona) was named after her grandmother, Fiona Dunloaghaire, daughter of Padraig and Katerina Dunloaghaire. She&apos;s technically part-elven, though her grandmother and mother both wed humans, so the elven blood in attenuated. Still, the Dunloaghaire family seems to be graced with the long lives of the elves. 

Fionnuala&apos;s grandmother was the quiet one of the family, the peacemaker and nurturer, with a silver tongue and healing hands. Unlike her older twin sisters Alanna and Gwynneth, she tended to work quietly and behind the scenes. Fiercely protective of her younger brother Gawain, as the two grew they were inseparable, and had many adventures together. When Gawain earned a position in the guard of the King and Queen of the Moonshaes, Fiona went with him and found true love with the captain of the Guard. 

Their daughter Darcy, named after her aunt but without her aunt&apos;s wanderlust, married one of the druids of the nearby Grove, and eventually the children came. Fionuala, like her grandmother, was the 6th child of 7, and inherited her grandmother&apos;s calm as well as a double dose of her great-grandfather&apos;s wandering feet. At the tender age of 15 she left home to travel the world.
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      383 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="USAGE_Avenging Light">
      false
   </textstring>
   <textstring name="USAGE_Shield of Faith">
      false
   </textstring>
   <textstring name="PortraitZoomScale">
      0.732183908045977
   </textstring>
   <textstring name="PortraitLeftMargin">
      0
   </textstring>
   <textstring name="PortraitTopMargin">
      0
   </textstring>
   <textstring name="Height">
      5&apos;5&quot;
   </textstring>
   <textstring name="Weight">
      120 lb.
   </textstring>
   <textstring name="USAGE_Symbol of Hope +1">
      false
   </textstring>
   <textstring name="_PER_LEVEL_3_Carried Money">
      654 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Residuum">
      0
   </textstring>
   <textstring name="USAGE_Exalted Chainmail +1">
      false
   </textstring>
   <textstring name="_INTERNAL_MainHandWeapon">
      Symbol of Hope +1
   </textstring>
   <textstring name="USAGE_Hymn of Resurgence">
      false
   </textstring>
   <textstring name="USAGE_Cloak of Resistance +2">
      false
   </textstring>
   <textstring name="Character Portrait">
      file://D:\Webpages\kellscaer.net\images\Characters\Active\Fionnuala\Fionnuala_portrait.jpg
   </textstring>


</D20Character>
