﻿<D20Character game-system="D&amp;D4E" Version="0.07a" legality="rules-legal">
   <!--
      Dungeons and Dragons Insider: Character Builder character save file
   -->


   <!--
      This section provides computed data for applications
      without access to the rules engine and rules data.
   -->
   <CharacterSheet>


      <Details>
         <name> Balazar </name>
         <Level> 3 </Level>
         <Player> Curtis Steinhour </Player>
         <Height> 6&apos;7&quot; </Height>
         <Weight> 301 lb. </Weight>
         <Gender>  </Gender>
         <Age> 18 </Age>
         <Alignment>  </Alignment>
         <Company>  </Company>
         <Portrait> file://C:\Program Files (x86)\Wizards of the Coast\Character Builder\SamplePortraits\M_Dragonborn6.png </Portrait>
         <Experience> 2800 </Experience>
         <CarriedMoney> 742 gp </CarriedMoney>
         <StoredMoney>  </StoredMoney>
         <Traits>  </Traits>
         <Appearance>  </Appearance>
         <Companions>  </Companions>
         <Notes>  </Notes>
      </Details>

      <!--
         Base ability scores (see stats of same name for final adjusted score)
      -->
      <AbilityScores legality="rules-legal">
         <Strength score="15" />
         <Constitution score="14" />
         <Dexterity score="14" />
         <Intelligence score="10" />
         <Wisdom score="14" />
         <Charisma score="8" />
      </AbilityScores>


      <!--
         Final computed stat values - the various numbers
         on the character sheet are here along with behind the scenes
         values to build them.
      -->
      <StatBlock>
         <Stat name="Strength" value="17">
            <alias name="Strength" />
            <alias name="str" />
            <statadd value="15" />
            <statadd Level="1" value="2" charelem="13dd1ee8" />
         </Stat>

         <Stat name="Constitution" value="14">
            <alias name="Constitution" />
            <alias name="con" />
            <statadd value="14" />
         </Stat>

         <Stat name="Dexterity" value="14">
            <alias name="Dexterity" />
            <alias name="dex" />
            <statadd value="14" />
         </Stat>

         <Stat name="Intelligence" value="10">
            <alias name="Intelligence" />
            <alias name="int" />
            <statadd value="10" />
         </Stat>

         <Stat name="Wisdom" value="14">
            <alias name="Wisdom" />
            <alias name="wis" />
            <statadd value="14" />
         </Stat>

         <Stat name="Charisma" value="10">
            <alias name="Charisma" />
            <alias name="cha" />
            <statadd value="8" />
            <statadd Level="1" value="2" charelem="13dcee68" />
         </Stat>

         <Stat name="Strength modifier" value="3">
            <alias name="Strength modifier" />
            <statadd Level="1" value="1" statlink="Strength" abilmod="true" charelem="13dd03a8" />
         </Stat>

         <Stat name="Dexterity modifier" value="2">
            <alias name="Dexterity modifier" />
            <statadd Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13dd03a8" />
         </Stat>

         <Stat name="Constitution modifier" value="2">
            <alias name="Constitution modifier" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13dd03a8" />
         </Stat>

         <Stat name="Intelligence modifier" value="0">
            <alias name="Intelligence modifier" />
            <statadd Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13dd03a8" />
         </Stat>

         <Stat name="Wisdom modifier" value="2">
            <alias name="Wisdom modifier" />
            <statadd Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd03a8" />
         </Stat>

         <Stat name="Charisma modifier" value="0">
            <alias name="Charisma modifier" />
            <statadd Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13dd03a8" />
         </Stat>

         <Stat name="AC" value="18">
            <alias name="AC" />
            <alias name="Armor Class" />
            <statadd Level="1" value="10" charelem="13dd03a8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Dexterity" abilmod="true" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" not-wearing="armor:heavy" value="1" statlink="Intelligence" abilmod="true" charelem="13dd03a8" />
            <statadd type="Defensive" Level="1" wearing="DEFENSIVE:" value="1" charelem="13dd03a8" />
            <statadd type="Armor" value="7" charelem="13dce5e8" />
         </Stat>

         <Stat name="Death Saves Count" value="3">
            <alias name="Death Saves Count" />
            <statadd Level="1" value="3" charelem="13dd03a8" />
         </Stat>

         <Stat name="Level" value="3">
            <alias name="Level" />
            <statadd Level="1" value="1" charelem="13dd03a8" />
            <statadd Level="2" value="1" charelem="13dcfbe8" />
            <statadd Level="3" value="1" charelem="13dcf1e8" />
         </Stat>

         <Stat name="Hit Points" value="41">
            <alias name="Hit Points" />
            <statadd type="Level 1" Level="1" value="1" statlink="Constitution" charelem="13dd03a8" />
            <statadd Level="1" value="1" statlink="_LEVEL-ONE-HPS" charelem="13dd03a8" />
            <statadd Level="2" value="1" statlink="_PER-LEVEL-HPS" charelem="13dcfbe8" />
            <statadd Level="3" value="1" statlink="_PER-LEVEL-HPS" charelem="13dcf1e8" />
         </Stat>

         <Stat name="_LEVEL-ONE-HPS" value="15">
            <alias name="_LEVEL-ONE-HPS" />
            <statadd Level="1" value="15" charelem="13dcf9a8" />
         </Stat>

         <Stat name="Healing Surges" value="11">
            <alias name="Healing Surges" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13dd03a8" />
            <statadd Level="1" value="9" charelem="13dcf9a8" />
         </Stat>

         <Stat name="Fortitude Defense" value="18">
            <alias name="Fortitude Defense" />
            <statadd Level="1" value="10" charelem="13dd03a8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13dd03a8" />
            <statadd type="Class" Level="1" value="1" statlink="Fortitude Defense Class Bonus" charelem="13dd03a8" />
            <statadd type="Enhancement" value="2" charelem="13dd3c68" />
         </Stat>

         <Stat name="HALF-LEVEL" value="1">
            <alias name="HALF-LEVEL" />
            <statadd Level="2" value="1" charelem="13dcfbe8" />
         </Stat>

         <Stat name="Fortitude Defense Class Bonus" value="2">
            <alias name="Fortitude Defense Class Bonus" />
            <statadd Level="1" value="2" charelem="13dcf9a8" />
         </Stat>

         <Stat name="Reflex Defense" value="15">
            <alias name="Reflex Defense" />
            <statadd Level="1" value="10" charelem="13dd03a8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13dd03a8" />
            <statadd type="Class" Level="1" value="1" statlink="Reflex Defense Class Bonus" charelem="13dd03a8" />
            <statadd requires="!Armor Proficiency (Scale)" value="-2" charelem="13dce5e8" />
            <statadd type="Enhancement" value="2" charelem="13dd3c68" />
         </Stat>

         <Stat name="Reflex Defense Class Bonus" value="0">
            <alias name="Reflex Defense Class Bonus" />
         </Stat>

         <Stat name="Will Defense" value="15">
            <alias name="Will Defense" />
            <statadd Level="1" value="10" charelem="13dd03a8" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13dd03a8" />
            <statadd type="Class" Level="1" value="1" statlink="Will Defense Class Bonus" charelem="13dd03a8" />
            <statadd type="Enhancement" value="2" charelem="13dd3c68" />
         </Stat>

         <Stat name="Will Defense Class Bonus" value="0">
            <alias name="Will Defense Class Bonus" />
         </Stat>

         <Stat name="Initiative" value="3">
            <alias name="Initiative" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd03a8" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13dd03a8" />
            <statadd Level="1" value="1" statlink="Initiative Misc" charelem="13dd03a8" />
         </Stat>

         <Stat name="Initiative Misc" value="0">
            <alias name="Initiative Misc" />
         </Stat>

         <Stat name="Ring Slots" value="2">
            <alias name="Ring Slots" />
            <statadd Level="1" value="2" charelem="13dd03a8" />
         </Stat>

         <Stat name="Acrobatics" value="3">
            <alias name="Acrobatics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Acrobatics Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Acrobatics Misc" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13dd3d68" />
         </Stat>

         <Stat name="Acrobatics Trained" value="0">
            <alias name="Acrobatics Trained" />
         </Stat>

         <Stat name="Acrobatics Misc" value="0">
            <alias name="Acrobatics Misc" />
         </Stat>

         <Stat name="Armor Penalty" value="0">
            <alias name="Armor Penalty" />
         </Stat>

         <Stat name="Arcana" value="1">
            <alias name="Arcana" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Arcana Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Arcana Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Arcana Trained" value="0">
            <alias name="Arcana Trained" />
         </Stat>

         <Stat name="Arcana Misc" value="0">
            <alias name="Arcana Misc" />
         </Stat>

         <Stat name="Bluff" value="1">
            <alias name="Bluff" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Bluff Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Bluff Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Bluff Trained" value="0">
            <alias name="Bluff Trained" />
         </Stat>

         <Stat name="Bluff Misc" value="0">
            <alias name="Bluff Misc" />
         </Stat>

         <Stat name="Diplomacy" value="1">
            <alias name="Diplomacy" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Diplomacy Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Diplomacy Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Diplomacy Trained" value="0">
            <alias name="Diplomacy Trained" />
         </Stat>

         <Stat name="Diplomacy Misc" value="0">
            <alias name="Diplomacy Misc" />
         </Stat>

         <Stat name="Dungeoneering" value="3">
            <alias name="Dungeoneering" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Dungeoneering Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Dungeoneering Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Dungeoneering Trained" value="0">
            <alias name="Dungeoneering Trained" />
         </Stat>

         <Stat name="Dungeoneering Misc" value="0">
            <alias name="Dungeoneering Misc" />
         </Stat>

         <Stat name="Endurance" value="8">
            <alias name="Endurance" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Endurance Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Endurance Misc" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13dd3d68" />
         </Stat>

         <Stat name="Endurance Trained" value="5">
            <alias name="Endurance Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dcfae8" />
         </Stat>

         <Stat name="Endurance Misc" value="0">
            <alias name="Endurance Misc" />
         </Stat>

         <Stat name="Heal" value="3">
            <alias name="Heal" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Heal Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Heal Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Heal Trained" value="0">
            <alias name="Heal Trained" />
         </Stat>

         <Stat name="Heal Misc" value="0">
            <alias name="Heal Misc" />
         </Stat>

         <Stat name="History" value="3">
            <alias name="History" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="History Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="History Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="History Trained" value="0">
            <alias name="History Trained" />
         </Stat>

         <Stat name="History Misc" value="2">
            <alias name="History Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="13dd3ba8" />
         </Stat>

         <Stat name="Insight" value="3">
            <alias name="Insight" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Insight Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Insight Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Insight Trained" value="0">
            <alias name="Insight Trained" />
         </Stat>

         <Stat name="Insight Misc" value="0">
            <alias name="Insight Misc" />
         </Stat>

         <Stat name="Intimidate" value="3">
            <alias name="Intimidate" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Intimidate Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Intimidate Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Intimidate Trained" value="0">
            <alias name="Intimidate Trained" />
         </Stat>

         <Stat name="Intimidate Misc" value="2">
            <alias name="Intimidate Misc" />
            <statadd type="Racial" Level="1" value="2" charelem="13dd0de8" />
         </Stat>

         <Stat name="Nature" value="3">
            <alias name="Nature" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Nature Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Nature Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Nature Trained" value="0">
            <alias name="Nature Trained" />
         </Stat>

         <Stat name="Nature Misc" value="0">
            <alias name="Nature Misc" />
         </Stat>

         <Stat name="Perception" value="9">
            <alias name="Perception" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Wisdom" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Perception Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Perception Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Perception Trained" value="5">
            <alias name="Perception Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dcece8" />
         </Stat>

         <Stat name="Perception Misc" value="1">
            <alias name="Perception Misc" />
            <statadd Level="1" value="1" charelem="13dd4e28" />
         </Stat>

         <Stat name="Religion" value="1">
            <alias name="Religion" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Intelligence" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Religion Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Religion Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Religion Trained" value="0">
            <alias name="Religion Trained" />
         </Stat>

         <Stat name="Religion Misc" value="0">
            <alias name="Religion Misc" />
         </Stat>

         <Stat name="Stealth" value="3">
            <alias name="Stealth" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Stealth Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Stealth Misc" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13dd3d68" />
         </Stat>

         <Stat name="Stealth Trained" value="0">
            <alias name="Stealth Trained" />
         </Stat>

         <Stat name="Stealth Misc" value="0">
            <alias name="Stealth Misc" />
         </Stat>

         <Stat name="Streetwise" value="1">
            <alias name="Streetwise" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Charisma" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Streetwise Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Streetwise Misc" charelem="13dd3d68" />
         </Stat>

         <Stat name="Streetwise Trained" value="0">
            <alias name="Streetwise Trained" />
         </Stat>

         <Stat name="Streetwise Misc" value="0">
            <alias name="Streetwise Misc" />
         </Stat>

         <Stat name="Thievery" value="3">
            <alias name="Thievery" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Dexterity" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Thievery Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Thievery Misc" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13dd3d68" />
         </Stat>

         <Stat name="Thievery Trained" value="0">
            <alias name="Thievery Trained" />
         </Stat>

         <Stat name="Thievery Misc" value="0">
            <alias name="Thievery Misc" />
         </Stat>

         <Stat name="Athletics" value="9">
            <alias name="Athletics" />
            <statadd Level="1" value="1" statlink="HALF-LEVEL" charelem="13dd3d68" />
            <statadd type="Ability" Level="1" value="1" statlink="Strength" abilmod="true" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Athletics Trained" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Athletics Misc" charelem="13dd3d68" />
            <statadd Level="1" value="1" statlink="Armor Penalty" charelem="13dd3d68" />
         </Stat>

         <Stat name="Athletics Trained" value="5">
            <alias name="Athletics Trained" />
            <statadd type="trained" Level="1" value="5" charelem="13dd0d28" />
         </Stat>

         <Stat name="Athletics Misc" value="0">
            <alias name="Athletics Misc" />
         </Stat>

         <Stat name="Passive Perception" value="19">
            <alias name="Passive Perception" />
            <statadd Level="1" value="1" statlink="Perception" charelem="13dd3d68" />
            <statadd Level="1" value="10" charelem="13dd3d68" />
         </Stat>

         <Stat name="Passive Insight" value="13">
            <alias name="Passive Insight" />
            <statadd Level="1" value="1" statlink="Insight" charelem="13dd3d68" />
            <statadd Level="1" value="10" charelem="13dd3d68" />
         </Stat>

         <Stat name="Dragonborn Fury Bonus" value="1">
            <alias name="Dragonborn Fury Bonus" />
            <statadd Level="1" value="1" charelem="13dcf068" />
         </Stat>

         <Stat name="Attack Rolls" value="0">
            <alias name="Attack Rolls" />
            <statadd type="Racial" Level="1" conditional="when you're bloodied" value="1" statlink="Dragonborn Fury Bonus" charelem="13dcf068" />
            <statadd Level="1" conditional="with opportunity attacks" value="1" statlink="Wisdom" abilmod="true" charelem="13dd19e8" />
            <statadd requires="!Armor Proficiency (Scale)" value="-2" charelem="13dce5e8" />
         </Stat>

         <Stat name="Healing Surge Value" value="2">
            <alias name="Healing Surge Value" />
            <statadd Level="1" value="1" statlink="Constitution" abilmod="true" charelem="13dceee8" />
         </Stat>

         <Stat name="Speed" value="5">
            <alias name="Speed" />
            <statadd Level="1" value="6" charelem="13dd50e8" />
            <statadd type="Armor" value="-1" charelem="13dce5e8" />
         </Stat>

         <Stat name="Average Height" value="0">
            <alias name="Average Height" />
            <statadd String="6&apos; 2&quot;-6&apos; 8&quot;" Level="1" value="0" />
         </Stat>

         <Stat name="Average Weight" value="0">
            <alias name="Average Weight" />
            <statadd String="220-320 lb." Level="1" value="0" />
         </Stat>

         <Stat name="Size" value="0">
            <alias name="Size" />
            <statadd String="Medium" Level="1" value="0" />
         </Stat>

         <Stat name="two-hands:attack" value="1">
            <alias name="two-hands:attack" />
            <statadd Level="1" value="1" charelem="13dd3ca8" />
         </Stat>

         <Stat name="_CLASSNAME" value="0">
            <alias name="_CLASSNAME" />
            <statadd String="ID_FMP_CLASS_3" Level="1" value="0" />
         </Stat>

         <Stat name="_PER-LEVEL-HPS" value="6">
            <alias name="_PER-LEVEL-HPS" />
            <statadd Level="1" value="6" charelem="13dcf9a8" />
         </Stat>

         <Stat name="XP Needed" value="3750">
            <alias name="XP Needed" />
            <statadd Level="1" value="1000" charelem="13dd03a8" />
            <statadd Level="2" value="1250" charelem="13dcfbe8" />
            <statadd Level="3" value="1500" charelem="13dcf1e8" />
         </Stat>

         <Stat name="Weight" value="55">
            <alias name="Weight" />
            <statadd value="55" />
         </Stat>

      </StatBlock>

      <!--
         The list of all rules elements the character has, after taking into
         account retraining, multiclass power swapping, etc.
      -->
      <RulesElementTally>
         <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="13dd03a8" legality="rules-legal" />
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="13dce068" legality="rules-legal" />
         <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="13dd3d68" legality="rules-legal" />
         <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="13dcea68" legality="rules-legal" />
         <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="13dd0fa8" legality="rules-legal" />
         <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="13dcfd68" legality="rules-legal" />
         <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="13dce828" legality="rules-legal" />
         <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="13dd2828" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="13dd15e8" legality="rules-legal" />
         <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="13dcf428" legality="rules-legal" />
         <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="13dce3a8" legality="rules-legal" />
         <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="13dd0028" legality="rules-legal" />
         <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="13dce028" legality="rules-legal" />
         <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="13dd4ae8" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="13dd2328" legality="rules-legal" />
         <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="13dce228" legality="rules-legal" />
         <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="13dce328" legality="rules-legal" />
         <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="13dcf668" legality="rules-legal" />
         <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="13dd00a8" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="13dd1c68" legality="rules-legal" />
         <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="13dce1a8" legality="rules-legal" />
         <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="13dce2a8" legality="rules-legal" />
         <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="13dd1968" legality="rules-legal" />
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="13dd4fa8" legality="rules-legal" />
         <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="13dd25e8" legality="rules-legal" />
         <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="13dd4ee8" legality="rules-legal" />
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="13dd1428" legality="rules-legal" />
         <RulesElement name="Aglarond" type="Background" internal-id="ID_FMP_BACKGROUND_2" charelem="13dcefa8" legality="rules-legal" >
            <specific name="Short Description"> Aglarond is a nation balanced on a knife edge, surviving in spite of the odds. Elves, half-elves, and humans call it home. They dwell along Aglarond&apos;s broad, sweeping coastline and in the boughs of the expansive central forest known as the Yuirwood. </specific>
         </RulesElement>
         <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="13dd38a8" legality="rules-legal" />
         <RulesElement name="Aglarond Benefit" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AGLAROND_BENEFIT" charelem="13dd4e28" legality="rules-legal" />
         <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="13dce868" legality="rules-legal" />
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="13dd1f68" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="13dd40e8" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="13dd4d28" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="13dcda28" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" charelem="13dd50e8" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="13dd51a8" legality="rules-legal" />
         <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="13dcf368" legality="rules-legal" />
         <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="13dd46e8" legality="rules-legal" />
         <RulesElement name="Dragon Breath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_6" charelem="13dd3728" legality="rules-legal" >
            <specific name="Short Description"> Use dragon breath as an encounter power. </specific>
         </RulesElement>
         <RulesElement name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1448" charelem="13dd5068" legality="rules-legal" />
         <RulesElement name="Dragon Breath Strength" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_STRENGTH" charelem="13dcee28" legality="rules-legal" >
            <specific name="Short Description"> Use STR for Dragon Breath </specific>
         </RulesElement>
         <RulesElement name="Dragon Breath Acid" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_ACID" charelem="13dcd7e8" legality="rules-legal" >
            <specific name="Short Description"> Dragon Breath deals acid damage </specific>
         </RulesElement>
         <RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="13dcf068" legality="rules-legal" >
            <specific name="Short Description"> +1 to attacks while bloodied. </specific>
         </RulesElement>
         <RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="13dceee8" legality="rules-legal" >
            <specific name="Short Description"> Add Con mod to healing surge value. </specific>
         </RulesElement>
         <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="13dcee68" legality="rules-legal" />
         <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="13dd1ee8" legality="rules-legal" />
         <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="13dcf8a8" legality="rules-legal" />
         <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="13dd09a8" legality="rules-legal" />
         <RulesElement name="History Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_HISTORY_BONUS" charelem="13dd3ba8" legality="rules-legal" />
         <RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="13dd0de8" legality="rules-legal" />
         <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="13dcf9a8" legality="rules-legal" />
         <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="13dd2228" legality="rules-legal" />
         <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="13dcf168" legality="rules-legal" />
         <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="13dd2a68" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="13dd39e8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="13dcf868" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="13dce728" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="13dd33e8" legality="rules-legal" />
         <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="13dcede8" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="13dcf7e8" legality="rules-legal" />
         <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="13dd4aa8" legality="rules-legal" />
         <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="13dd13a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="13dd48a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="13dd4868" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="13dd44e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="13dd08a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="13dcdf68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="13dcf968" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="13dcd5a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="13dd1528" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="13dceb28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="13dcd9e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="13dd29e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="13dd1fa8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="13dd24a8" legality="rules-legal" />
         <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="13dcfe68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="13dd3d28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="13dcd328" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="13dd4e68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="13dd05a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="13dcd468" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="13dd5028" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="13dcf5a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="13dd5168" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="13dce568" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="13dcfb68" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="13dd0268" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="13dd33a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="13dcffa8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="13dd15a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longspear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSPEAR)" charelem="13dd1ca8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Greatsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATSWORD)" charelem="13dd3be8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Falchion)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FALCHION)" charelem="13dd3ae8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Broadsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BROADSWORD)" charelem="13dd2668" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Khopesh)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(KHOPESH)" charelem="13dcf3e8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Light war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LIGHT_WAR_PICK)" charelem="13dd11a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Scourge)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCOURGE)" charelem="13dd3168" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Trident)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(TRIDENT)" charelem="13dcf468" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Heavy war pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_WAR_PICK)" charelem="13dceba8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Feral Armor Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FERAL_ARMOR_CLAW)" charelem="13dd2be8" legality="rules-legal" />
         <RulesElement name="Simple Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_RANGED" charelem="13dcdb28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Hand Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HAND_CROSSBOW)" charelem="13dd19a8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Sling)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SLING)" charelem="13dd1fe8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CROSSBOW)" charelem="13dd1ba8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Repeating crossbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(REPEATING_CROSSBOW)" charelem="13dcd4e8" legality="rules-legal" />
         <RulesElement name="Military Ranged" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_RANGED" charelem="13dcf568" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Shortbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORTBOW)" charelem="13dcdfa8" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Longbow)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGBOW)" charelem="13dcd3a8" legality="rules-legal" />
         <RulesElement name="Combat Challenge" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_54" charelem="13dd43e8" legality="rules-legal" >
            <specific name="Short Description"> Mark foes you attack. They get -2 to attacks not including you. Make basic melee attack against adjacent marked foe who shifts or makes attack not including you. Mark lasts until end of your next turn or marked by other. </specific>
         </RulesElement>
         <RulesElement name="Combat Challenge" type="Power" internal-id="ID_FMP_POWER_7419" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=7419" charelem="13dcdba8" legality="rules-legal" />
         <RulesElement name="Combat Superiority" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_401" charelem="13dd19e8" legality="rules-legal" >
            <specific name="Short Description"> Add Wis mod to opportunity attacks. Hit ends foe&apos;s movement (if any) this action. </specific>
         </RulesElement>
         <RulesElement name="Fighter Talents" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1064" charelem="13dd23e8" legality="rules-legal" >
            <specific name="Short Description"> Select a Fighter Talent. </specific>
         </RulesElement>
         <RulesElement name="Two-handed Weapon Talent" type="Class Feature" internal-id="ID_FMP_CLASS_FEATURE_1063" charelem="13dd3ca8" legality="rules-legal" >
            <specific name="Short Description"> +1 on attacks with two-handed weapons. </specific>
         </RulesElement>
         <RulesElement name="Cleave" type="Power" internal-id="ID_FMP_POWER_992" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=992" charelem="13dcfb28" legality="rules-legal" />
         <RulesElement name="Reaping Strike" type="Power" internal-id="ID_FMP_POWER_997" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=997" charelem="13dce0a8" legality="rules-legal" />
         <RulesElement name="Great Weapon Fighter" type="Build" internal-id="ID_FMP_BUILD_1" charelem="13dd12a8" legality="rules-legal" />
         <RulesElement name="Great Weapon Fighter" type="Build Suggestions" internal-id="ID_INTERNAL_BUILD_SUGGESTIONS_GREAT_WEAPON_FIGHTER" charelem="13dd0ce8" legality="rules-legal" />
         <RulesElement name="Perception" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_PERCEPTION" charelem="13dcece8" legality="rules-legal" />
         <RulesElement name="Endurance" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ENDURANCE" charelem="13dcfae8" legality="rules-legal" />
         <RulesElement name="Athletics" type="Skill Training" internal-id="ID_INTERNAL_SKILL_TRAINING_ATHLETICS" charelem="13dd0d28" legality="rules-legal" />
         <RulesElement name="Weapon Proficiency (Fullblade)" type="Feat" internal-id="ID_INTERNAL_FEAT_WEAPON_PROFICIENCY_(FULLBLADE)" charelem="13dd1b68" legality="rules-legal" >
            <specific name="Short Description"> Gain proficiency with the Fullblade. </specific>
         </RulesElement>
         <RulesElement name="Weapon Proficiency (Fullblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FULLBLADE)" charelem="13dd38e8" legality="rules-legal" />
         <RulesElement name="Lunging Strike" type="Power" internal-id="ID_FMP_POWER_4313" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=4313" charelem="13dd0468" legality="rules-legal" />
         <RulesElement name="Villain&apos;s Menace" type="Power" internal-id="ID_FMP_POWER_1429" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1429" charelem="13dd2368" legality="rules-legal" />
         <RulesElement name="Tempus" type="Deity" internal-id="ID_FMP_DEITY_28" charelem="13dd1668" legality="rules-legal" />
         <RulesElement name="2" type="Level" internal-id="ID_INTERNAL_LEVEL_2" charelem="13dcfbe8" legality="rules-legal" />
         <RulesElement name="Hurl Breath" type="Feat" internal-id="ID_FMP_FEAT_725" url="http://www.wizards.com/dndinsider/compendium/feat.aspx?id=725" charelem="13dcfde8" legality="rules-legal" >
            <specific name="Short Description"> May use dragon breath as area attack, burst 2 within 10 </specific>
         </RulesElement>
         <RulesElement name="Pass Forward" type="Power" internal-id="ID_FMP_POWER_2116" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2116" charelem="13dd32a8" legality="rules-legal" />
         <RulesElement name="3" type="Level" internal-id="ID_INTERNAL_LEVEL_3" charelem="13dcf1e8" legality="rules-legal" />
         <RulesElement name="Precise Strike" type="Power" internal-id="ID_FMP_POWER_2176" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=2176" charelem="13dd4de8" legality="rules-legal" />
      </RulesElementTally>


      <!--
         The tally of the character's loot
      -->
      <LootTally>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Pouch, Belt (empty)" type="Gear" internal-id="ID_FMP_GEAR_6" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6&amp;ftype=4" charelem="13dcd928" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Greatsword" type="Weapon" internal-id="ID_FMP_WEAPON_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=3" charelem="13dceca8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13dce5e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="13dcf628" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dcf9e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13dcdf28" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Razor Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_623" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=623&amp;ftype=1" charelem="13dd29a8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Longbow" type="Weapon" internal-id="ID_FMP_WEAPON_40" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=40&amp;ftype=3" charelem="13dd49e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Greatsword" type="Weapon" internal-id="ID_FMP_WEAPON_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=3" charelem="13dd34a8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Oathblade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2213" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2213&amp;ftype=1" charelem="13dd2f68" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13dd0e68" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Breaching Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1522" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1522&amp;ftype=1" charelem="13dcef68" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Cloak of Resistance +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1058" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1058&amp;ftype=1" charelem="13dcd8e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Greatsword" type="Weapon" internal-id="ID_FMP_WEAPON_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=3" charelem="13dcf7a8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Deathstalker Weapon +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2020" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2020&amp;ftype=1" charelem="13dd18e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Amulet of Double Fortune +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6856" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6856&amp;ftype=1" charelem="13dd2ee8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Amulet of Mental Resolve +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3541" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3541&amp;ftype=1" charelem="13dce168" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13dcf328" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Whiteflame Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1898" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1898&amp;ftype=1" charelem="13dd3428" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Greatsword" type="Weapon" internal-id="ID_FMP_WEAPON_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=3" charelem="13dd03e8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Communal Weapon +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1999" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1999&amp;ftype=1" charelem="13dcfce8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13dd4928" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Runic Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_5838" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5838&amp;ftype=1" charelem="13dcf228" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Lifesaving Brooch +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_7021" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7021&amp;ftype=1" charelem="13dcd968" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Greatsword" type="Weapon" internal-id="ID_FMP_WEAPON_27" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=27&amp;ftype=3" charelem="13dd01a8" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Harmony Blade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6979" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6979&amp;ftype=1" charelem="13dce428" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Scale Armor" type="Armor" internal-id="ID_FMP_ARMOR_5" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5&amp;ftype=2" charelem="13dcd428" legality="rules-legal" >
            </RulesElement>
            <RulesElement name="Heartening Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1609" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1609&amp;ftype=1" charelem="13dd26e8" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="0" equip-count="0" ShowPowerCard="1" >
            <RulesElement name="Amulet of Elegy +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_6862" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=6862&amp;ftype=1" charelem="13dcdc28" legality="rules-legal" >
            </RulesElement>
         </loot>
         <loot count="1" equip-count="1" ShowPowerCard="1" >
            <RulesElement name="Cloak of Resistance +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1059" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1059&amp;ftype=1" charelem="13dd3c68" legality="rules-legal" >
            </RulesElement>
         </loot>
      </LootTally>

      <!--
         The fields for your powers. Each power is then followed
         by the stats with that power paired with each legal weapon.
         The weapons are listed in priority as the builder sees it.
         Particularly, the first weapon listed is the default.
      -->
      <PowerStats>
         <Power name="Melee Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Magic Fullblade +2">
               <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" />
               <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d12+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 bonus - Two-handed Weapon Talent

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Ranged Basic Attack">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 3 </AttackBonus>
               <Damage> 1d4+2 </Damage>
               <AttackStat> Dexterity </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +2 Dexterity modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +2 Dexterity modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.
+2 to attack rolls with opportunity attacks - Combat Superiority.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Dragon Breath">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Minor Action </specific>
            <Weapon name="Unarmed">
               <AttackBonus> 6 </AttackBonus>
               <Damage> 1d6+2 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> Reflex, Constitution +2 vs. Reflex, or Dexterity +2 vs. Reflex </Defense>
               <HitComponents> +2 power modifier.
+3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +2 Constitution modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Combat Challenge">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Immediate Interrupt </specific>
         </Power>

         <Power name="Cleave">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Magic Fullblade +2">
               <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" />
               <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d12+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 bonus - Two-handed Weapon Talent

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Reaping Strike">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Magic Fullblade +2">
               <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" />
               <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 1d12+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 bonus - Two-handed Weapon Talent

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Lunging Strike">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Magic Fullblade +2">
               <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" />
               <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" />
               <AttackBonus> 9 </AttackBonus>
               <Damage> 2d12+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 power modifier.
+3 Strength modifier.
+1 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 bonus - Two-handed Weapon Talent

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 3 </AttackBonus>
               <Damage> 2d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> -1 power modifier.
+3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Villain's Menace">
            <specific name="Power Usage"> Daily </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Magic Fullblade +2">
               <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" />
               <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" />
               <AttackBonus> 10 </AttackBonus>
               <Damage> 2d12+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 bonus - Two-handed Weapon Talent

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 4 </AttackBonus>
               <Damage> 2d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
         </Power>

         <Power name="Pass Forward">
            <specific name="Power Usage"> At-Will </specific>
            <specific name="Action Type"> Move Action </specific>
         </Power>

         <Power name="Precise Strike">
            <specific name="Power Usage"> Encounter </specific>
            <specific name="Action Type"> Standard Action </specific>
            <Weapon name="Magic Fullblade +2">
               <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd02e8" legality="rules-legal" />
               <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd2ae8" legality="rules-legal" />
               <AttackBonus> 14 </AttackBonus>
               <Damage> 1d12+5 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 power modifier.
+3 Strength modifier.
+1 half your level.
+3 proficiency bonus.
+2 enhancement bonus.
+1 bonus - Two-handed Weapon Talent

               </HitComponents>
               <DamageComponents> +3 Strength modifier.
+2 enhancement bonus.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
            <Weapon name="Unarmed">
               <AttackBonus> 8 </AttackBonus>
               <Damage> 1d4+3 </Damage>
               <AttackStat> Strength </AttackStat>
               <Defense> AC </Defense>
               <HitComponents> +4 power modifier.
+3 Strength modifier.
+1 half your level.

               </HitComponents>
               <DamageComponents> +3 Strength modifier.

               </DamageComponents>
               <Conditions> +1 Racial bonus to attack rolls when you&apos;re bloodied - Dragonborn Fury.               </Conditions>
            </Weapon>
         </Power>

      </PowerStats>


      <!--
         The character's companions
      -->
      <Companions>
      </Companions>


      <!--
         The character's journal entries
      -->
      <Journal>
      </Journal>

   </CharacterSheet>


         <D20CampaignSetting name="">
            <!--
               Dungeons and Dragons Insider: Character Builder campaign save file
            -->
         </D20CampaignSetting>


   <!--
      Level tags are an internal tree of rules elements, see RulesElementTally
      above for the final list of rules elements,  taking into account
      retraining, etc.
   -->
   <Level>
      <RulesElement name="1" type="Level" internal-id="ID_INTERNAL_LEVEL_1" charelem="13dd03a8" legality="rules-legal" >
         <RulesElement name="Level1Rules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_LEVEL1RULES" charelem="13dce068" legality="rules-legal" >
            <RulesElement name="SkillRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_SKILLRULES" charelem="13dd3d68" legality="rules-legal" >
               <RulesElement name="Acrobatics" type="Skill" internal-id="ID_FMP_SKILL_1" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=1" charelem="13dcea68" legality="rules-legal" />
               <RulesElement name="Arcana" type="Skill" internal-id="ID_FMP_SKILL_2" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=2" charelem="13dd0fa8" legality="rules-legal" />
               <RulesElement name="Bluff" type="Skill" internal-id="ID_FMP_SKILL_3" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=3" charelem="13dcfd68" legality="rules-legal" />
               <RulesElement name="Diplomacy" type="Skill" internal-id="ID_FMP_SKILL_6" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=6" charelem="13dce828" legality="rules-legal" />
               <RulesElement name="Dungeoneering" type="Skill" internal-id="ID_FMP_SKILL_7" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=7" charelem="13dd2828" legality="rules-legal" />
               <RulesElement name="Endurance" type="Skill" internal-id="ID_FMP_SKILL_8" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=8" charelem="13dd15e8" legality="rules-legal" />
               <RulesElement name="Heal" type="Skill" internal-id="ID_FMP_SKILL_9" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=9" charelem="13dcf428" legality="rules-legal" />
               <RulesElement name="History" type="Skill" internal-id="ID_FMP_SKILL_11" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=11" charelem="13dce3a8" legality="rules-legal" />
               <RulesElement name="Insight" type="Skill" internal-id="ID_FMP_SKILL_13" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=13" charelem="13dd0028" legality="rules-legal" />
               <RulesElement name="Intimidate" type="Skill" internal-id="ID_FMP_SKILL_14" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=14" charelem="13dce028" legality="rules-legal" />
               <RulesElement name="Nature" type="Skill" internal-id="ID_FMP_SKILL_16" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=16" charelem="13dd4ae8" legality="rules-legal" />
               <RulesElement name="Perception" type="Skill" internal-id="ID_FMP_SKILL_17" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=17" charelem="13dd2328" legality="rules-legal" />
               <RulesElement name="Religion" type="Skill" internal-id="ID_FMP_SKILL_18" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=18" charelem="13dce228" legality="rules-legal" />
               <RulesElement name="Stealth" type="Skill" internal-id="ID_FMP_SKILL_20" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=20" charelem="13dce328" legality="rules-legal" />
               <RulesElement name="Streetwise" type="Skill" internal-id="ID_FMP_SKILL_21" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=21" charelem="13dcf668" legality="rules-legal" />
               <RulesElement name="Thievery" type="Skill" internal-id="ID_FMP_SKILL_23" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=23" charelem="13dd00a8" legality="rules-legal" />
               <RulesElement name="Athletics" type="Skill" internal-id="ID_FMP_SKILL_27" url="http://www.wizards.com/dndinsider/compendium/skill.aspx?id=27" charelem="13dd1c68" legality="rules-legal" />
            </RulesElement>
            <RulesElement name="Heroic" type="Tier" internal-id="ID_INTERNAL_TIER_HEROIC" charelem="13dce1a8" legality="rules-legal" />
            <RulesElement name="Melee Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_MELEE_BASIC_ATTACK" charelem="13dce2a8" legality="rules-legal" />
            <RulesElement name="Ranged Basic Attack" type="Power" internal-id="ID_INTERNAL_POWER_RANGED_BASIC_ATTACK" charelem="13dd1968" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="DetailsRules" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_DETAILSRULES" charelem="13dd4fa8" legality="rules-legal" >
            <RulesElement name="Male" type="Gender" internal-id="ID_INTERNAL_GENDER_MALE" charelem="13dd25e8" legality="rules-legal" />
            <RulesElement name="Unaligned" type="Alignment" internal-id="ID_FMP_ALIGNMENT_1" charelem="13dd4ee8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion1" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION1" charelem="13dd1428" legality="rules-legal" >
            <RulesElement name="Aglarond" type="Background" internal-id="ID_FMP_BACKGROUND_2" charelem="13dcefa8" legality="rules-legal" />
            <RulesElement name="Background Benefit" type="Internal" internal-id="ID_INTERNAL_INTERNAL_BACKGROUND_BENEFIT" charelem="13dd38a8" legality="rules-legal" >
               <RulesElement name="Aglarond Benefit" type="Background Choice" internal-id="ID_INTERNAL_BACKGROUND_CHOICE_AGLAROND_BENEFIT" charelem="13dd4e28" legality="rules-legal" >
                  <RulesElement name="Elven" type="Language" internal-id="ID_FMP_LANGUAGE_4" charelem="13dce868" legality="rules-legal" />
               </RulesElement>
            </RulesElement>
            <RulesElement name="" type="" charelem="13dd4be8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13dcf528" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13dce4e8" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13dd2968" legality="rules-legal" />
            <RulesElement name="" type="" charelem="13dcdbe8" legality="rules-legal" />
         </RulesElement>
         <RulesElement name="Expansion2" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION2" charelem="13dd1f68" legality="rules-legal" />
         <RulesElement name="Expansion3" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION3" charelem="13dd40e8" legality="rules-legal" />
         <RulesElement name="Expansion4" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION4" charelem="13dd4d28" legality="rules-legal" />
         <RulesElement name="Expansion5" type="Level1Rules" internal-id="ID_INTERNAL_LEVEL1RULES_EXPANSION5" charelem="13dcda28" legality="rules-legal" />
         <RulesElement name="Dragonborn" type="Race" internal-id="ID_FMP_RACE_1" url="http://www.wizards.com/dndinsider/compendium/race.aspx?id=1" charelem="13dd50e8" legality="rules-legal" >
            <RulesElement name="Dragonborn" type="Grants" internal-id="ID_INTERNAL_GRANTS_DRAGONBORN" charelem="13dd51a8" legality="rules-legal" >
               <RulesElement name="Medium" type="Size" internal-id="ID_INTERNAL_SIZE_MEDIUM" charelem="13dcf368" legality="rules-legal" />
               <RulesElement name="Normal" type="Vision" internal-id="ID_INTERNAL_VISION_NORMAL" charelem="13dd46e8" legality="rules-legal" />
               <RulesElement name="Dragon Breath" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_6" charelem="13dd3728" legality="rules-legal" >
                  <RulesElement name="Dragon Breath" type="Power" internal-id="ID_FMP_POWER_1448" url="http://www.wizards.com/dndinsider/compendium/power.aspx?id=1448" charelem="13dd5068" legality="rules-legal" >
                     <RulesElement name="Dragon Breath Strength" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_STRENGTH" charelem="13dcee28" legality="rules-legal" />
                     <RulesElement name="Dragon Breath Acid" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_DRAGON_BREATH_ACID" charelem="13dcd7e8" legality="rules-legal" />
                  </RulesElement>
               </RulesElement>
               <RulesElement name="Dragonborn Fury" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_379" charelem="13dcf068" legality="rules-legal" />
               <RulesElement name="Draconic Heritage" type="Racial Trait" internal-id="ID_FMP_RACIAL_TRAIT_631" charelem="13dceee8" legality="rules-legal" />
               <RulesElement name="Charisma" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_CHARISMA" charelem="13dcee68" legality="rules-legal" />
               <RulesElement name="Strength" type="Race Ability Bonus" internal-id="ID_INTERNAL_RACE_ABILITY_BONUS_STRENGTH" charelem="13dd1ee8" legality="rules-legal" />
               <RulesElement name="Common" type="Language" internal-id="ID_FMP_LANGUAGE_1" charelem="13dcf8a8" legality="rules-legal" />
               <RulesElement name="Draconic" type="Language" internal-id="ID_FMP_LANGUAGE_2" charelem="13dd09a8" legality="rules-legal" />
               <RulesElement name="History Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_HISTORY_BONUS" charelem="13dd3ba8" legality="rules-legal" />
               <RulesElement name="Intimidate Bonus" type="Racial Trait" internal-id="ID_INTERNAL_RACIAL_TRAIT_INTIMIDATE_BONUS" charelem="13dd0de8" legality="rules-legal" />
            </RulesElement>
         </RulesElement>
         <RulesElement name="Fighter" type="Class" internal-id="ID_FMP_CLASS_3" url="http://www.wizards.com/dndinsider/compendium/class.aspx?id=3" charelem="13dcf9a8" legality="rules-legal" >
            <RulesElement name="Fighter" type="Grants" internal-id="ID_INTERNAL_GRANTS_FIGHTER" charelem="13dd2228" legality="rules-legal" >
               <RulesElement name="Defender" type="Role" internal-id="ID_FMP_ROLE_4" charelem="13dcf168" legality="rules-legal" />
               <RulesElement name="Martial" type="Power Source" internal-id="ID_FMP_POWER_SOURCE_1" charelem="13dd2a68" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Cloth)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CLOTH)" charelem="13dd39e8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Leather)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(LEATHER)" charelem="13dcf868" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Hide)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(HIDE)" charelem="13dce728" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Chainmail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(CHAINMAIL)" charelem="13dd33e8" legality="rules-legal" />
               <RulesElement name="Armor Proficiency (Scale)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_ARMOR_PROFICIENCY_(SCALE)" charelem="13dcede8" legality="rules-legal" />
               <RulesElement name="Shield Proficiency (Heavy)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(HEAVY)" charelem="13dcf7e8" legality="rules-legal" />
               <RulesElement name="Shield Proficiency (Light)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SHIELD_PROFICIENCY_(LIGHT)" charelem="13dd4aa8" legality="rules-legal" />
               <RulesElement name="Simple Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_SIMPLE_MELEE" charelem="13dd13a8" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Club)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLUB)" charelem="13dd48a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Dagger)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(DAGGER)" charelem="13dd4868" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Javelin)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(JAVELIN)" charelem="13dd44e8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Mace)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MACE)" charelem="13dd08a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Sickle)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SICKLE)" charelem="13dcdf68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spear)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPEAR)" charelem="13dcf968" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greatclub)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATCLUB)" charelem="13dcd5a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Morningstar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MORNINGSTAR)" charelem="13dd1528" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Quarterstaff)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(QUARTERSTAFF)" charelem="13dceb28" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scythe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCYTHE)" charelem="13dcd9e8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Spiked gauntlet)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SPIKED_GAUNTLET)" charelem="13dd29e8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Claw Fighter Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLAW_FIGHTER_CLAW)" charelem="13dd1fa8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Climbing Claw)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(CLIMBING_CLAW)" charelem="13dd24a8" legality="rules-legal" />
               </RulesElement>
               <RulesElement name="Military Melee" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_MILITARY_MELEE" charelem="13dcfe68" legality="rules-legal" >
                  <RulesElement name="Weapon Proficiency (Battleaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(BATTLEAXE)" charelem="13dd3d28" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Handaxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HANDAXE)" charelem="13dcd328" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FLAIL)" charelem="13dd4e68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Throwing hammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(THROWING_HAMMER)" charelem="13dd05a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Warhammer)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WARHAMMER)" charelem="13dcd468" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (War Pick)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(WAR_PICK)" charelem="13dd5028" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Scimitar)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SCIMITAR)" charelem="13dcf5a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Longsword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(LONGSWORD)" charelem="13dd5168" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Short sword)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(SHORT_SWORD)" charelem="13dce568" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Greataxe)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GREATAXE)" charelem="13dcfb68" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Heavy flail)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HEAVY_FLAIL)" charelem="13dd0268" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Glaive)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(GLAIVE)" charelem="13dd33a8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Halberd)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(HALBERD)" charelem="13dcffa8" legality="rules-legal" />
                  <RulesElement name="Weapon Proficiency (Maul)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(MAUL)" charelem="13dd15a8" legality="rules-legal" />
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            <RulesElement name="Weapon Proficiency (Fullblade)" type="Proficiency" internal-id="ID_INTERNAL_PROFICIENCY_WEAPON_PROFICIENCY_(FULLBLADE)" charelem="13dd38e8" legality="rules-legal" />
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         <RulesElement name="Adventurer&apos;s Kit" type="Gear" internal-id="ID_FMP_GEAR_1" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1&amp;ftype=4" charelem="13dd4c68" legality="rules-legal" />
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         <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd26a8" legality="rules-legal" />
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         <RulesElement name="Magic Weapon +2" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_731" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=731&amp;ftype=1" charelem="13dd35a8" legality="rules-legal" />
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         <RulesElement name="Razor Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_623" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=623&amp;ftype=1" charelem="13dd1868" legality="rules-legal" />
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         <RulesElement name="Oathblade +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2213" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2213&amp;ftype=1" charelem="13dd4d68" legality="rules-legal" />
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         <RulesElement name="Breaching Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1522" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1522&amp;ftype=1" charelem="13dd4f68" legality="rules-legal" />
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         <RulesElement name="Deathstalker Weapon +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_2020" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=2020&amp;ftype=1" charelem="13dd1ae8" legality="rules-legal" />
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         <RulesElement name="Amulet of Mental Resolve +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_3541" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=3541&amp;ftype=1" charelem="13dd07e8" legality="rules-legal" />
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         <RulesElement name="Whiteflame Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_1898" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=1898&amp;ftype=1" charelem="13dcec28" legality="rules-legal" />
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         <RulesElement name="Runic Armor +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_5838" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=5838&amp;ftype=1" charelem="13dced68" legality="rules-legal" />
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         <RulesElement name="Lifesaving Brooch +1" type="Magic Item" internal-id="ID_FMP_MAGIC_ITEM_7021" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=7021&amp;ftype=1" charelem="13dd4ba8" legality="rules-legal" />
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         <RulesElement name="Fullblade" type="Weapon" internal-id="ID_FMP_WEAPON_63" url="http://www.wizards.com/dndinsider/compendium/item.aspx?fid=63&amp;ftype=3" charelem="13dd23a8" legality="rules-legal" />
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      Curtis Steinhour
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      MobilePanelsLocked=True|CurrentOrientationStyle=Vertical|NewPageLayoutAffinity=Portrait|NewPowerLayoutAffinity=Portrait|ShowJournalPages=False|ShowNotesPage=False|ShowPowerCardPages=True|ShowBasicAttackPowerCards=False|ShowOptionalCards=True|ShowNormalItemCards=False|ShowAllWeaponsForCards=False|ShowBlankPowerCardPage=False|ShowPageNumbers=True|ZoomLevel=100|PersonalizedData=True&amp;BaseStyle=PortraitPage1/LayoutStyle=Portrait|*/HEADER|*/INITIATIVE/ABILITY_SCORES/HIT_POINTS/SKILLS|*/DEFENSES/ACTION_POINTS/RACE_FEATURES;Height=151/CLASS_FEATURES;Height=270/LANGUAGES;Height=52|*/MOVEMENT/SENSES/ATTACK_WORKSPACE;Melee Basic Attack - Greatsword:Melee Basic Attack - Unarmed/DAMAGE_WORKSPACE;Melee Basic Attack - Greatsword:Melee Basic Attack - Unarmed/BASIC_ATTACKS;Greatsword:Unarmed (Melee):Unarmed (Range):&lt;empty slot&gt;/FEATS;Height=338&amp;BaseStyle=PortraitPage2/LayoutStyle=Portrait|*|*/POWERS_PANEL/OTHER_EQUIPMENT;Height=221/COINS_AND_WEALTH|*/MAGIC_ITEMS_PANEL/RITUALS;Height=221|*/PORTRAIT/NOTES_PERSONALITY;Height=110/NOTES_APPEARANCE;Height=110/NOTES_BACKGROUND;Height=110/NOTES_ALLIES;Height=110/NOTES_SESSION;Height=110
   </textstring>
   <textstring name="LAYOUT_DATAPowerCard">
      &lt;PowerCards&gt;
  &lt;CharSummaryCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;ActionPointCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; /&gt;
  &lt;SecondWindCard Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;true&quot;&gt;
    &lt;RuleID&gt;&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Greatsword&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed (Melee)&quot; /&gt;
      &lt;WeaponSelection Name=&quot;Unarmed (Range)&quot; /&gt;
      &lt;WeaponSelection Name=&quot;&amp;lt;empty slot&amp;gt;&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/SecondWindCard&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_MELEE_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_INTERNAL_POWER_RANGED_BASIC_ATTACK&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_7419&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_992&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_997&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1448&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Unarmed&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_4313&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2176&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardBasic Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_1429&lt;/RuleID&gt;
    &lt;WeaponSelections&gt;
      &lt;WeaponSelection Name=&quot;Magic Fullblade +2&quot; /&gt;
    &lt;/WeaponSelections&gt;
  &lt;/PowerCardBasic&gt;
  &lt;PowerCardUtility Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot; Blank=&quot;false&quot;&gt;
    &lt;RuleID&gt;ID_FMP_POWER_2116&lt;/RuleID&gt;
    &lt;WeaponSelections /&gt;
  &lt;/PowerCardUtility&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_ARMOR_5&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardNormalItem Visibility=&quot;Hidden&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_GEAR_1&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardNormalItem&gt;
  &lt;PowerCardMagicWeapon Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;enchantID&gt;ID_FMP_MAGIC_ITEM_731&lt;/enchantID&gt;
      &lt;baseID&gt;ID_FMP_WEAPON_63&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicWeapon&gt;
  &lt;PowerCardMagicItem Visibility=&quot;Visible&quot; IsInSpellbook=&quot;False&quot;&gt;
    &lt;CharLootID xmlns:xsi=&quot;http://www.w3.org/2001/XMLSchema-instance&quot; xmlns:xsd=&quot;http://www.w3.org/2001/XMLSchema&quot;&gt;
      &lt;baseID&gt;ID_FMP_MAGIC_ITEM_1059&lt;/baseID&gt;
    &lt;/CharLootID&gt;
  &lt;/PowerCardMagicItem&gt;
&lt;/PowerCards&gt;
   </textstring>
   <textstring name="USAGE_Dragon Breath">
      false
   </textstring>
   <textstring name="USAGE_Spinning Sweep">
      false
   </textstring>
   <textstring name="USAGE_Brute Strike">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Use Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Heroic Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Paragon Milestone Box 4">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 1">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 2">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 3">
      false
   </textstring>
   <textstring name="USAGE_Magic Item Epic Milestone Box 4">
      false
   </textstring>
   <textstring name="_PER_LEVEL_2_Carried Money">
      4 pp; 31 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Stored Money">
      0 gp
   </textstring>
   <textstring name="_PER_LEVEL_2_Residuum">
      0
   </textstring>
   <textstring name="Experience Points">
      2800
   </textstring>
   <textstring name="USAGE_Lunging Strike">
      false
   </textstring>
   <textstring name="USAGE_Lasting Threat">
      false
   </textstring>
   <textstring name="USAGE_Magic Fullblade +2">
      false
   </textstring>
   <textstring name="PortraitZoomScale">
      0.732183908045977
   </textstring>
   <textstring name="PortraitLeftMargin">
      0
   </textstring>
   <textstring name="PortraitTopMargin">
      0
   </textstring>
   <textstring name="Height">
      6&apos;7&quot;
   </textstring>
   <textstring name="Weight">
      301 lb.
   </textstring>
   <textstring name="USAGE_Villain&apos;s Menace">
      false
   </textstring>
   <textstring name="_PER_LEVEL_3_Carried Money">
      742 gp
   </textstring>
   <textstring name="_PER_LEVEL_3_Stored Money">
      
   </textstring>
   <textstring name="_PER_LEVEL_3_Residuum">
      0
   </textstring>
   <textstring name="USAGE_Precise Strike">
      false
   </textstring>
   <textstring name="USAGE_Oathblade Greatsword +1">
      false
   </textstring>
   <textstring name="USAGE_Deathstalker Greatsword +1">
      false
   </textstring>
   <textstring name="USAGE_Breaching Scale Armor +1">
      false
   </textstring>
   <textstring name="USAGE_Cloak of Resistance +1">
      false
   </textstring>
   <textstring name="USAGE_Amulet of Double Fortune +1">
      false
   </textstring>
   <textstring name="USAGE_Amulet of Mental Resolve +1">
      false
   </textstring>
   <textstring name="USAGE_Whiteflame Scale Armor +1">
      false
   </textstring>
   <textstring name="USAGE_Cloak of Resistance +2">
      false
   </textstring>
   <textstring name="Character Portrait">
      file://C:\Program Files (x86)\Wizards of the Coast\Character Builder\SamplePortraits\M_Dragonborn6.png
   </textstring>


</D20Character>
