Kayley Tardreth Seabury
|Description||Background and Personality||Family||Statistics||Adventures||Fellow Adventurers|
Kayley's wolf Frost and owl Hunter.
She is accompanied by
a 9-month-old female wolf cub, Frost, and a male short-eared owl, Hunter.
Kayley was born and raised in Amythdor, one daughter of House Seabury, a noble House specializing in sea trade.
She began her travels at an early age, being sent to Vanyr to meet her relatives there when she was but 7 years of age. She then shipped out with her cousin Bethany on her regular runs. By the time she was 15, she was an accomplished seaman and had learned swordsmanship and diplomacy. Her proficiency in those skills earned her a place in the Diamond Legion at an earlier age than most.
At 17, her two years' mandatory service in the Diamond Legion up, she traveled to Mensaharan as her House's agent, seeing some action along the way. At 18, she debated whether to return to the Legion, to her family's ships, or try something different. She has also felt the pull of a call to Galvandt, though she does not yet know in what form that service should be. Her decision, prompted by various requests from the Diamond Legion and others, was to apply her skills as an adventurer in Amythdor for the time being. That decision has been made easier by the friends she's made and usually works with.
Kayley is even-tempered and calm, and has faced all of the challenges she's encountered with courage and aplomb. She is friendly and outgoing, with a good sense of humor. She is very protective of those weaker than she and follows the Duties of Galvandt scrupulously.
House Seabury is one of the Noble Houses of Amythdor, and Kayley one of its daughters. Her father is Lord Consul Tymos Seabury, and her mother is High Lady Deybri Seabury.
Kayley's travels to Mensharan were with the caravans of a successful merchant and trader, and distant cousin - Emerson Tardreth, Dragonstar Shipping and Trading. Emerson treated her almost as a foster daughter, and upon their return to Amythdor, introduced her to his family. Since her work for her House often brought her back into contact with the family, she became close to them, and they became a second family to her.
Kayley knew Emerson's first wife, Melisande, only briefly, as the lady died in an undead attack not long after they met. Their four sons, all older than Kayley, are in the family business, working as caravan leaders or ships' captains. Emerson married again not long after - this time to Anemone, a sea elf. Kayley adores Anemone and gets along very well with her and her gentle, if sharp, sense of humor. Emerson and Anemone have two sons, one having just started his duty with the Diamond Legion as a sea-guide, and the other studying magic at the Silvidia Academy.
The Tardreth family home is in the Sea District, and Kayley can often be found there when not at home in House Seabury.
Family Name: Seabury
Throughout the far reaches of the Free Lands, the swift sailing vessels of House Seabury represent Amthydor in sea borne trade. Their outward-bound cargoes of gems, jewelry, ornate smithy work and superb specialty metalwork and castings reap bountiful reward among the many distant cities of the realms.
House Seabury is the second largest importer of Amthydor , controlling trade with the territories of the west through the Commodores of Seabury, overseas based agents of the house established in key cities and controlling trade with that region. Vessels sailing to the lands of the east and south are controlled directly by the Commodore of Amthydor, and sail primarily in the service of House Mour's agents, who also dominate Amthydor's land-based trade to the north.
The Lord Seabury sits on the Nobles Council and also has nominal charge of "The Admiralty", the paramilitary advisory council on foreign trade and naval affairs, composed of the ambassadors, leading merchants and naval officers. This leadership is shared with the current Admiral of the Diamond Legion, if only to maintain coordination of forces at sea.
The internal politics of House Seabury are more convoluted than most, as the Lordship is not inherited as in other houses (anyone knowing Clavel's Noble House books will understand). The successor is chosen by the current Lord from full members of the Seabury bloodline, and has passed at least once as far as a third cousin. The Lord is only allowed a maximum of 10% of the assets of the house as his personal claims ? the remainder is family property.. Resignation can be forced by unanimous request of the Commodores of Seabury.
The Commodores of House Seabury maintain trading residencies in key ports around the far shores, acting as semi-independent agents dominating sea borne trade activity between Amthydor and their established overseas bases. They are chosen from successful merchant captains of the house, and they are not necessarily family members (about half are family).
The vessels of House Seabury are unique among the inland sea, small sturdy vessels of 30-50 tons, single decked, of broad beam and shallow draft, an unusual fore and aft sail rig and a partially retractable centerboard, allowing swift sailing a full two points closer to the wind than any common type (read: modified schooner). When engaged, they will normally turn into the wind so that none can follow and speed away from their pursuers. They are only at a disadvantage when against a windward shore or when engaged in a calm or from upwind.
A key factor in understanding House Seabury is its close ties to the nearby nation of Vanyr, which lead to both internal and external conflict. In Vanyr, these ties roused the ire of the merchants controlling nearby city-states and nations to bring about a war. Noting the Vanyran saying that only a fool interferes with the profits of good trade, House Seabury took a longer view and kept trading. Traffic with Vanyr boomed. When the privateers of House Erkias interdicting this trade refused to recognize the Seabury Flag, the charges of piracy arose, especially following a grisly incident involving a cargo and passengers under contract from House Mour.
Lord Consul Tymos Seabury (hm, age 45) An indirect descendant of the line from one of the poorer branches of the family, Tymos won his spurs in the Vanyran trade, becoming Commodore and marrying well. Lord Tymos is especially bitter about the actions of House Erkias as an Erkias “Privateer” killed his father while running a vessel under contract to House Mour on the Vanyran run
|Initiative:||+5 (Dex, Wary)|
30 (+3 Dex, +11 (+3 Mithral Full Plate), +3 Ring of Protection, +3 Amulet of Natural Armor)
/ FF 27 / Touch 16 / Incorporeal Touch 19 (Bracers)
Cold resistance 10.
|hp:||106 (includes Blessing of Pietos)|
Elite Lifestyle (+2 to Cha-based skill and ability checks)
+1 to Str at 4th level
|Saves:||Fort +11, Ref +9, Will +10
(Includes Cloak of Resistance +3, Gloves of Dexterity +2)
Note: Will not turn and run if failed will save vs. fear, but takes all other penalties. (Nerves of Steel)
Armor Proficiency (light, medium, heavy), Cleave, Desperate Blow, Greater Weapon Focus (Greatsword), Improved Critical (Greatsword), Nerves of Steel, Power Attack, Power Critical, Subduing Strike, Wary, Weapon Focus (Greatsword), Weapon Proficiency (simple, martial), Weapon Specialization (Greatsword).
|Bluff||+9||5||+2 - Cha||+2 unnamed (Elite lifestyle)|
|Diplomacy||+22||10||+2 - Cha||+4 competance (Breeding)
+2 unnamed (Elite lifestyle)
+2 synergy (Bluff)
+2 synergy (K:Nobility and Royalty)
+2 synergy (Sense Motive)
(3 ranks cross-class)
|Gather Information||+7||1||+2 - Cha||+2 unnamed (Elite lifestyle)
+2 synergy (Bluff)
|Handle Animal||+8||4||+2 - Cha||+2 unnamed (Elite lifestyle)|
|Intimidate||+11||5||+2 - Cha||+2 unnamed (Elite lifestyle)
+2 synergy (Bluff)
|Knowledge (Arcana)||0||0||+1 - Int|
|Knowledge (Architecture / Engineering)||0||0||+1 - Int|
|Knowledge (Dungeoneering)||0||0||+1 - Int|
|Knowledge (Geography)||+2||1||+1 - Int|
|Knowledge (History)||+2||1||+1 - Int|
|Knowledge (Local)||+7||6||+1 - Int||(1 rank cross-class)|
|Knowledge (Nature)||+2||1||+1 - Int|
|Knowledge (Nobility / Royalty)||+6||5||+1 - Int||(3 ranks cross-class)|
|Knowledge (Religion)||+2||1||+1 - Int|
|Knowledge (The Planes)||0||0||+1 - Int|
|Listen||+3||0||+2 - Wis|
|Ride||+6||2||+3 - Dex||+2 equipment (Military saddle)
+2 synergy (Handle Animal)
|Search||+1||0||+1 - Int|
|Sense Motive||+10||8||+2 - Wis||(2 ranks cross-class)|
|Spot||+13||9||+2 - Wis||+2 (Wary)
(3 ranks cross-class)
|Swim||+10||0||+5 - Str||+5 (Ring of Swimming)|
|Honors and Organizations||Favors, Recognition, and Reputation|
|Magic Items||Magic Items Traded, Given Away, or Used|
|Mundane Items||Unusual Mundane Items|
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Original material © Maryrita Steinhour,
All other material is the property of its respective copyright owners.