Origins 2010 Event Descriptions

Last updated 06/10/2010.



Chronicles of the Shattered Empires
Fellowship of the White Star
Witch Hunter: Dark Providence
Living Forgotten Realms


Chronicles of the Shattered Empires

CSE: A1-HP1-1 The Mantle of a Champion

"There is no burden heavier than the mantle of a selfless man" - Testament of the Prophet Theokritos

Traveling through the Blessed Lands, the Heroes come across a scene of carnage and a group of pilgrims in desperate need of their assistance. Can they succeed where one of the vaunted Soldier-Saints of Dagha failed?

CSE: A1-HP1-2 The First City

You have come into the First City to complete a most solemn duty, but a seemingly insignificant trinket you have seems to have everyone bending over backwards to acquire it. Instantly, your names are on everyone's lips and the movers and shakers of the Eternal City are falling over themselves to win your favor. What is this item and why do one of the Cabals fear it so?

CSE: A1-SP1-1 Whispers of the Gods

As the val'Tensen of Amaric struggle to crown a rightful king, a mysterious pattern of betrayal and slaughter plays out within the ranks of the young nation's warriors. Knights and soldiers, once brothers in arms, turn on their fellows in a seemingly senseless fashion. Will the heroes uncover the truth in time, or will they too fall into dissention and betrayal?

CSE: A1-SP1-2 Dry Rain

The hamlet of Ashvan, troubled by the nearby Canceri border, is now suffering a punishing drought. The grain merchants are concerned, the val'Holryn are worried, and the Mother Church fanatics are gloating over the punishments of Saluwe.

CSE: A1-LARP1-1 The Festival of Mirrors

The annual Festival of Mirrors is coming, Bring your mirror and revel in the revelations of your inner self that the festival grants to those who are brave enough.

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Fellowship of the White Star

Fellowship of the White Star: 1906 Wildcard

Catch a 1906 FWS module you missed. The judge will have several 1906 modules that the player's can choose from.

Fellowship of the White Star: 1907 Wildcard

Catch a 1907 FWS module you missed. The judge will have several 1907 modules that the player's can choose from.

Fellowship of the White Star: A201 Canadian Romance by Victor Long

Written by Victor Long
Agents of the Order of the Dragon have been identified at Niagra Falls. The Fellowship sends you to discover their plans step by step, inch by inch if possible. Interrogate agents of another qabal without breaking cover in North America’s number one tourist location.
This is an event for low level characters set in the Fellowship of the White Star campaign of Earth, 8/6/1906.

Fellowship of the White Star: A207 Panic in the Water by Victor Long

Written by Victor Long
Board a ship in San Francisco and help escort fellow members of the Fellowship on a secret mission. It is a simple escort mission that could prevent the end of the world.
This is an event for low to mid level heroes set in the Fellowship of the White Star setting of Earth, 1906.

Fellowship of the White Star: A301 Where it Hurts, Part 1 by Jonah Bowen

Written by Jonah Bowen
Famine has come to the Breadbasket of the World. The Fellowship sends you to the heartland of America to protect the legendary amber waves of grain. This is an FWS event for low level heroes set in 1907.
Part 1 of the Where it Hurts trilogy.

Fellowship of the White Star: A302 Between a Rock, Part 1 by Timothy Travis

Written by Timothy Travis
The Fellowship has a unique opportunity in Sweden. Gather your forces and practice your subterfuge as you need to acquire and smuggle a powerful artifact safely out of the country. This is an FWS event for mid level heroes set in 1907.
Part 1 of the Between a Rock Trilogy.

Fellowship of the White Star: A303 Where it Hurts, Part 2 by Brian Martin

Written by Brian Martin
The mining union may be going too far in Montana. The Knights of Labor has asked the Fellowship to help investigate recent accidents as they suspect a supernatural influence. This is an FWS event for low level heroes set in 1907
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Part 2 of the Where it Hurts trilogy.

Fellowship of the White Star: A304 Between a Rock, Part 2 by David Nadolny

Written by David Nadolny
The heroes travel to Dragsholm Castle in Denmark to keep a potential ally from joining the side of evil. This is an FWS event for mid level heroes set in 1907.

Part 2 of the Between a Rock Trilogy.

Fellowship of the white Star: A305 Where it Hurts, Part 3 by Victor Long

Written by Victor Long
Is someone simply taking advantage of the orchestrations affecting America earlier in the year, or is he the mastermind who ordered it? This is an FWS event for low level heroes set in 1907.

Part 3 of the Where it Hurts trilogy.

Fellowship of the White Star: A306 Between a Rock, Part 3 by Victor Long

Written by Victor Long
The Fellowship has reason to believe that Manuel Barrios, President of the Peruvian Senate, is targeted for assassination during his visit to Paris. However, there is also reason to believe that Barrios associates with the Six-Fingered Hand. Before determining if you can save him, you need to decide if you should. This is an FWS event for mid level heroes set in 1907.

Part 3 of the Between a Rock Trilogy.

Fellowship of the White Star: B108 Lady in Red by David Nadolny

A mysterious dancer who has become popular in Paris recently is somehow involved in a series of unusual events. Your group has been sent to investigate this dancer known as Mata Hari. This is an event for mid level heroes set in the 1905 FWS campaign year.

Fellowship of the White Star: B207 Manual Labor by David Nadolny

Written by David Nadolny
Wow are you dirty after that mission in the sewers. A hot bath and a change of clothes would sure feel good just about now. So why is this debriefing taking so long?
A 1906 event.

Fellowship of the White Star: B208 Death, Liberty, and the Pursuit of Happiness by Brian Martin

Written by Brian Martin
You travel back to the small town of Liberty. What strange occurrance has called us here this time?
A 1906 event set in the Fellowship of the White Star campaign world.

Fellowship of the White Star: B209 The Greatest Gift of All by Victor Long

Written by Victor Long
When a Fellowship Hunter dies in a hospital under mysterious circumstances is it coincidence, or a new plot by one of the White Star's enemies? A holidy event for low level heroes set in the Fellowship of the White Star setting of Earth, 12/31/1906.

Fellowship of the White Star: B301 Busman's Holiday by Brian Martin

Written by Brian Martin
In gratitude for your tireless service, the Fellowship sends you on a cruise so you can regain your equilibrium.  But will our curiosity get in the way of true relaxation? An adventure designed for mid-level characters set in the Fellowship of the White Star setting of Earth, 1907.

Fellowship of the White Star: B302 The Agrarian Way by David Nadolny

Written by David Nadolny
Travel to Des Moines to look into a local agrarian problem.” A low level adventure set in the FWS campaign year of 1907.

Fellowship of the White Star: B303 The Unwrapping. An interactive event.

Written by Victor Long
The British museum is unwrapping a newly procured mummy from the Valley of the Kings.  The Fellowship has confirmed that the mummy is supernatural, but has been unable to stop the unwrapping. You are tasked with being there to prevent the inevitable problems. Can you do so without making the public panic? An interactive event for all level heroes set in the Fellowship of the White Star setting of Earth, 1907.

Fellowship of the White Star: D201 Island Estate by Victor Long

The Oracles have found a hidden base for the Six-Fingered Hand on an isolated island in the Pacific Ocean. They arm you with six powerful amulets and send you to stop their plan to destroy the United States. This is an event for any level heroes set in the FWS campaign on April 15, 1906.

Fellowship of the White Star: I301 Investigative Edwardian Gothic Horror Intro to FWS

A semi-historic d20 horror campaign introductory module set in 1907.

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Witch Hunter: Dark Providence

WitchHunter - Dark Providence: 3-1 Whispers

by Clint Blome

“All that hate me whisper together against me: against me do they devise my hurt.” - Psalm 41:7

 Huntington has never truly known peace, but suddenly tensions have reached new heights.  Can the Witch Hunters unravel a web of dreams before an innocent is lost to the Adversary?


WitchHunter - Dark Providence: 3-2 The First Steps

by Kenneth and Heather Walz

 A Witch Hunter is never more in danger than when during the first tentative steps upon the path of the Orders of Solomon. This is an introductory module, emphasizing on learning the rules and the various factions of Witch Hunter: the Invisible World.

 “Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.” - Psalm 23:4

WitchHunter - Dark Providence: 3-3 Ebb Tide in Toulon

by Kenneth and Heather Walz

 An English naval officer seeks aid for his crew, lost in the grasp of the forces of the Adversary.  Can the heroes save the souls of others without losing their own?

“Be ye angry, and sin not: let not the sun go down upon your wrath” - Ephesians 4:26

 

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Living Forgotten Realms

LFR ADCP2-2 Heart of the Desert: Clash of Titans (P1-P2)

A great race has been called in the desert of Calimshan . The genasi and humans of Memnon, Calimport and Almraiven are competing in a race through Calim Desert . That race is just one match; another, much more dangerous, takes place in the Elemental Chaos. It is a match that requires truly powerful and resourceful champions. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Calimshan for characters levels 11-17.

LFR ADCP2-2 Heart of the Desert: Race Against Time (H1-H3)

A great race has been called in the desert of Calimshan. The genasi and humans of Memnon, Calimport and Almraiven are competing to see which one can finish first in a race through the desolate Calim Desert, and they’re looking for adventuring companies to do the racing. Are you and your companions up to the challenge? A Living Forgotten Realms adventure set in Calimshan for characters levels 1-10.

LFR AGLA2-2 First Strike (Levels 14-17)

The time is now! The Thayan forces of Undumor threaten to flood the Yuirwood with hordes of undead. The Simbarch Council seeks heroes of great renown as Aglarond prepares to deal with this threat. A Living Forgotten Realms adventure set in Aglarond for characters levels 14-17. This is the conclusion of the "Circle of Stones" major quest, which began in AGLA1-5 Silver Lining and continued in AGLA2-1 The Undumor Connection.

LFR DRAG2-2 The Gathering Storm (H1)

Thievery, deceit and treachery are the lifeblood of commerce in the Dragon Coast. Piracy is all but officially sanctioned. So what happens when the unspoken rules are broken? A Living Forgotten Realms adventure set in the Dragon Coast for characters levels 1-4.

LFR EAST2-2 Sibilant Whispers (P1)

A mad warlock prophesizes a dark fate for the East Rift. His clues lead you to a demon-controlled region of the Elemental Chaos, where sinister forces plot doom for the dwarves. A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.

LFR LURU2-2 Shadows of the Knights (H3)

The Uthgardt Barbarians are on the move, but not against their longtime enemy orcs. This time they are raiding frontier towns and merchant caravans. What has caused this new aggression? A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.

LFR QUEST2-1 Stir Not the World's Doom (P1 + card)

When an ally falls to corruption, the horror you thought long buried begins to stir again and sets off a race against time that will take you from the ruins of Darkturret to the frozen wastes of Fimbrul. A Living Forgotten Realms adventure that is the sequel to the Embers of Dawn mini-campaign set across Returned Abeir for characters levels 11-14. Playable only by characters that have completed the three tasks specified on the In Slumber Remain Player Reward Card.

LFR Open Play

Get a table together and play any released one-round Living Forgotten Realms adventure in our library. Great chance to pickup something you missed or make some new friends.

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Copyright Maryrita Steinhour, 2010.