Last updated 06/10/2010.
"There is no burden heavier than the mantle of a selfless man" - Testament of the Prophet Theokritos
Traveling through the Blessed Lands, the Heroes come across a scene of carnage and a group of pilgrims in desperate need of their assistance. Can they succeed where one of the vaunted Soldier-Saints of Dagha failed?
You have come into the First City to complete a most solemn duty, but a seemingly insignificant trinket you have seems to have everyone bending over backwards to acquire it. Instantly, your names are on everyone's lips and the movers and shakers of the Eternal City are falling over themselves to win your favor. What is this item and why do one of the Cabals fear it so?
As the val'Tensen of Amaric struggle to crown a rightful king, a mysterious pattern of betrayal and slaughter plays out within the ranks of the young nation's warriors. Knights and soldiers, once brothers in arms, turn on their fellows in a seemingly senseless fashion. Will the heroes uncover the truth in time, or will they too fall into dissention and betrayal?
The hamlet of Ashvan, troubled by the nearby Canceri border, is now suffering a punishing drought. The grain merchants are concerned, the val'Holryn are worried, and the Mother Church fanatics are gloating over the punishments of Saluwe.
The annual Festival of Mirrors is coming, Bring your mirror and revel in the revelations of your inner self that the festival grants to those who are brave enough.
Catch a 1906 FWS module you missed. The judge will have several 1906 modules that the player's can choose from.
Catch a 1907 FWS module you missed. The judge will have several 1907 modules that the player's can choose from.
Written by Victor Long
Agents of the Order of the Dragon have been identified at Niagra Falls. The Fellowship sends you to discover their plans step
by step, inch by inch if possible. Interrogate agents of another qabal without breaking cover in North America’s number one
tourist location.
This is an event for low level characters set in the Fellowship of the White Star campaign of Earth, 8/6/1906.
Written by Victor Long
Board a ship in San Francisco and help escort fellow members of the Fellowship on a secret mission. It is a simple escort
mission that could prevent the end of the world.
This is an event for low to mid level heroes set in the Fellowship of the White
Star setting of Earth, 1906.
Written by Jonah Bowen
Famine has come to the Breadbasket of the World. The Fellowship sends you to the heartland of America to protect the legendary amber waves of grain. This is an FWS event for low level heroes set in 1907.
Part 1 of the Where it Hurts trilogy.
Written by Timothy Travis
The Fellowship has a unique opportunity in Sweden. Gather your forces and practice your subterfuge as you need to acquire and smuggle a powerful artifact safely out of the country. This is an FWS event for mid level heroes set in 1907.
Part 1 of the Between a Rock Trilogy.
Written by Brian Martin
The mining union may be going too far in Montana. The Knights of Labor has asked the Fellowship to help investigate recent accidents as they suspect a supernatural influence. This is an FWS event for low level heroes set in 1907.
Part 2 of the Where it Hurts trilogy.
Written by David Nadolny
The heroes travel to Dragsholm Castle in Denmark to keep a potential ally from joining the side of evil. This is an FWS event for mid level heroes set in 1907.
Part 2 of the Between a Rock Trilogy.
Written by Victor Long
Is someone simply taking advantage of the orchestrations affecting America earlier in the year, or is he the mastermind who ordered it? This is an FWS event for low level heroes set in 1907.
Part 3 of the Where it Hurts trilogy.
Written by Victor Long
The Fellowship has reason to believe that Manuel Barrios, President of the Peruvian Senate, is targeted for assassination during his visit to Paris. However, there is also reason to believe that Barrios associates with the Six-Fingered Hand. Before determining if you can save him, you need to decide if you should. This is an FWS event for mid level heroes set in 1907.
Part 3 of the Between a Rock Trilogy.
A mysterious dancer who has become popular in Paris recently is somehow involved in a series of unusual events. Your group has been sent to investigate this dancer known as Mata Hari. This is an event for mid level heroes set in the 1905 FWS campaign year.
Written by David Nadolny
Wow are you dirty after that mission in the sewers. A hot bath and a change of clothes would sure feel good just about now. So why is this debriefing taking so long?
A 1906 event.
Written by Brian Martin
You travel back to the small town of Liberty. What strange occurrance has called us here this time?
A 1906 event set in the Fellowship of the White Star campaign world.
Written by Victor Long
When a Fellowship Hunter dies in a hospital under mysterious circumstances is it coincidence, or a new plot by one of the White Star's enemies? A holidy event for low level heroes set in the Fellowship of the White Star setting of Earth, 12/31/1906.
Written by Brian Martin
In gratitude for your tireless service, the Fellowship sends you on a cruise so you can regain your equilibrium. But will our curiosity get in the way of true relaxation? An adventure designed for mid-level characters set in the Fellowship of the White Star setting of Earth, 1907.
Written by David Nadolny
Travel to Des Moines to look into a local agrarian problem.” A low level adventure set in the FWS campaign year of 1907.
Written by Victor Long
The British museum is unwrapping a newly procured mummy from the Valley of the Kings. The Fellowship has confirmed that the mummy is supernatural, but has been unable to stop the unwrapping. You are tasked with being there to prevent the inevitable problems. Can you do so without making the public panic? An interactive event for all level heroes set in the Fellowship of the White Star setting of Earth, 1907.
The Oracles have found a hidden base for the Six-Fingered Hand on an isolated island in the Pacific Ocean. They arm you with six powerful amulets and send you to stop their plan to destroy the United States. This is an event for any level heroes set in the FWS campaign on April 15, 1906.
A semi-historic d20 horror campaign introductory module set in 1907.
by Clint Blome
“All that hate me whisper together against me: against me do they devise my hurt.” - Psalm 41:7
Huntington has never truly known peace, but suddenly tensions have reached new heights. Can the Witch Hunters unravel a web of dreams before an innocent is lost to the Adversary?
by Kenneth and Heather Walz
A Witch Hunter is never more in danger than when during the first tentative steps upon the path of the Orders of Solomon. This is an introductory module, emphasizing on learning the rules and the various factions of Witch Hunter: the Invisible World.
“Yea, though I walk through the valley of the shadow of death, I will fear no evil: for thou art with me; thy rod and thy staff they comfort me.” - Psalm 23:4
by Kenneth and Heather Walz
An English naval officer seeks aid for his crew, lost in the grasp of the forces of the Adversary. Can the heroes save the souls of others without losing their own?
“Be ye angry, and sin not: let not the sun go down upon your wrath” - Ephesians 4:26
The Uthgardt Barbarians are on the move, but not against their longtime enemy orcs. This time they are raiding frontier towns and merchant caravans. What has caused this new aggression? A Living Forgotten Realms adventure set in Luruar for characters levels 7-10.
When an ally falls to corruption, the horror you thought long buried begins to stir again and sets off a race against time that will take you from the ruins of Darkturret to the frozen wastes of Fimbrul. A Living Forgotten Realms adventure that is the sequel to the Embers of Dawn mini-campaign set across Returned Abeir for characters levels 11-14. Playable only by characters that have completed the three tasks specified on the In Slumber Remain Player Reward Card.
Copyright Maryrita Steinhour, 2010.