Kalysta Evelina val'Sheem


Domains and Spells

Domains:

Pleasure Music Fate
You receive a +4 competence bonus on all Bluff, Diplomancy, Gather Information, and Sense Motive skill checks. The bonus applies only on checks made against those who would have a reasonable chance of having a physical attraction to you (typically those of the opposite sex). You gain Perform as a class skill. Once per day, you may sing or play an instrument to use the inspire courage bardic music ability exactly as if you were a 1st-level bard. Once per day, you gain a +2 insight bonus on a single attack roll, saving throw, or skill check. You must announce that you are using this ability before making the roll to which it would apply.
1) Hideous Laughter
3) Euphoria [PGtA]
4) Phantasmal Lover [PGtA]
5) Dream
6) Heroes' Feast
7) Scintillating Pattern
8) Irresistible Dance
9) Rapture [PGtA]
1) Charm Person
2) Songs in the Night [PGtA]
3) Sound Burst
4) Shout
5) Break Enchantment
6) Suggestion, Mass
7) Cure Critical Wounds, Mass
8) Charm Monster, Mass
9) Wail of the Banshee
1) Twist of Fate [PGtA]
2) Augury
3) Dance of Fate [PGtA]
4) Freedom of Movement
5) Contact Other Plane
6) True Seeing
7) Vision
8) Larissa's Kiss [PGtA]
9) Moment of Prescience

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Spells:

0-Level Cleric Spells (Orisons) 1st-Level Cleric Spells
 
  • Blasphemous Barrage: 20' radius burst, subjects shaken. [ToC]
  • Negative Energy Cascade: Shoots a bolt of negative energy from your fingertips. [MoA]
  • Positive Energy Cascade: You fire a cone-shaped blast of positive energy. [MoA]
  • Stabilize: Target creature automatically succeeds in stabilization checks. [MoA]
 
  • Armor of Faith (Larissa): Wrap yourself in an armor of faith. [PGtA]
  • Darkness, Lesser: Call darkness in a 10' radius. [MoA]
  • Detect Curses: You can detect cursed creatures, items, or places. [MoA]
  • Detect Magic, Greater: This spell functions as detcet magic except with a longer duration. [MoA]
  • Gills: Subject gains gills and can breathe water; cannot breathe air. [Freeport]
  • Glancing Blow: Enchant a weapon to subdue at a critical moment. [MoA]
  • Larissa's Fickleness (Larissa): You can give your bad luck to an opponent. [MoA]
  • Love Charm (Larissa): Cause one humanoid to fall in love with another. [MoA]
  • Protection from Undead: Create a magic circle against undead. [MoA]
  • Snuff Out: Small globes of water snuff out torches. [MoA]
  • Stillness: Gain a +2 bonus to Will saves vs. mind-affecting spells. [MoA]
2nd-Level Cleric Spells 3rd-Level Cleric Spells
  • Anchor Soul and Psyche: Link the mind to the body, granting bonuses against some spells. [MoA]
  • Ardent Skin: Your skin itself catches fire, granting you various bonuses. [MoA]
  • Bleed: You cause a target to bleed for 1d4 damage per round. [PGtA]
  • Buffet: You direct winds to batter flying cratures or knock aside missiles. [MoA]
  • Create Skeletal Beast: Create skeletal beast out of animated corpses. [CoS]
  • Dispel Illusion: This spell functions similar to dispel magic except that it affects only illusion spells. [MoA]
  • Elemental Weapon: Enchant a weapon with an elemental type. [MoA]
  • Force Upon the Mortal Coil: Force an incorporeal creature more fully into the material plane. [MoA]
  • Grovel (Larissa): Compel your enemy to spare you. [MoA]
  • Larissa's Kiss of Narcissism (Larissa): Convince your target to withdraw into her own mind. [MoA]
  • Pierce: Make weapon blessed, bypass DR of Tainted creatures. [LoD]
  • Positive Energy Missiles: You create magic missiles of positive energy. [MoA]
  • Protection from Infernals: [MoA]
  • Spirit Bane: Enhance a weapon with the ghost touch ability. [MoA]
  • Twist of Fate (Larissa): Allows a second chance roll before the GM declares whether the roll results in success or failure. [PGtA]
  • Unravel the Thread: Dismiss a summoned creature. [MoA]
  • Wild Ride: Enchant yourself and your mount to travel impossible distances [PGtA].
 
  • Agony: Subject takes +50% non-lethal damage from all attacks for 1 round/level. [ToC]
  • Battle's Rage: Empower yourself with the strength and determination of your own soul. [MoA]
  • Cloud Shape: Alters the appearance of a single cloud within view (including smoke and mist). [Freeport]
  • Echoing Screech: Deals 1d8 sonic damage; one round later, spell deals 2d8 sonic damage. [ToC]
  • Favor of Air: Gain a variety of advantages from the power of air. [MoA]
  • Favor of Earth: Gain a variety of advantages from the power of earth. [MoA]
  • Favor of Fire: Gain a variety of advantages from the power of fire. [MoA]
  • Favor of Life: Gain a variety of advantages from the power of positive energy. [MoA]
  • Favor of Water: Gain a variety of advantages from the power of water. [MoA]
  • Fickle Fortunes: Targeted spellcaster has 50% chance of spells going awry. [MoA]
  • Heretic Shield: Gain bonuses against heretical followers of your god. [MoA]
  • Larissa's Sultry Whispers (Larissa): Daze your foes with whispers and promises. [MoA]
  • Luck of Fools (Larissa): Become reckless to grant yourself incredible luck. [MoA]
  • Mantle of Unassailable Flame: Cover yourself in intense flame. [PGtA]
  • Mist Walk: Subject treads clouds, fog, or mist as if solid. [Lords of the Peaks]
  • Mothball: Preserves organic matter. [Freeport]
  • Rekindle: Reignite flames of a magical or mundane nature. [MoA]
  • Retributive Strike: When you a struck by a weapon, a weapon appears to strike back. [MoA]
  • Stabilize, Mass: Targeted creatures automatically succeed in stabilization checks. [MoA]
4th-Level Cleric Spells 5th-Level Cleric Spells
  • Beltine’s Blessed Strike: For 1 hour per level you make a weapon the bane of all undead. [PGtA]
  • Dive: Subject(s) can breathe water, are immune to the effects of pressure, and gain darkvision 60' and a +10 competence bonus to Swim checks. [Freeport]
  • Elemental Form: Change your form to resemble an elemental creature. [MoA]
  • Fuel My Fury: Redirect the fury of others to yourself or allies. [MoA]
  • Phantasmal Lover (Larissa): Summon the loving grace of Larissa to heal your wounds. [PGtA]
  • Thorn Bones (Larissa): Victim's bones sprout thorns, causing 1d6 dmg / 2 caster levels. [MoA]
  • Wall of Silence: Creates a wall of silence that can be shaped. [CoS]
  • Word of Xabal: Damage non-good and Tainted creatures, but become fatigued. [LoD]
 
  • Agony, Greater: Several subjects take +50% non-lethal damage from all attacks for 1 round/level. [ToC]
  • Bury: Your touch sends a creature to an impromptu grave. [MoA]
  • Gaze Trigger: Spell is stored in mirror, creature gazing into mirror triggers the mirror. [MoA]
  • I Feel You (Larissa): Gain tremorsense and blindsense for a short time. [PGtA]
  • Positive Energy Lance: Create a lance of pure positive energy. [MoA]
  • Purge Element: You can purge either elemental creatures or elemental effects. [MoA]
  • Stalwart Presence: Give your soldiers a rallying speech, granting them inspirational bonuses. [MoA]
  • The Green Rot: Force gangrene on wounded foe. [MoA]
  • Unravel the Thread, Greater: Greater dispel summoned creatures. [MoA]
6th-Level Cleric Spells 7th-Level Cleric Spells
  • Calm Winds: Creates doldrums in the local area. [Freeport]
  • Wall of Water: Creates a wall of sea water under pressure. [Freeport]
 
  • Cloud Chariot: Creates one cloud chariot. [Lords of the Peaks]
  • Divine Word: Speak word, and creatues with diametrically opposed alignments are affected. [MoA]
  • Elemental Form, Greater: Change your form to more closely resemble an elemental creature. [MoA]
  • Heroism, Mass: Gives many allies a +4 bonus on attack rolls, saves, and skill checks, plus temp HPs equal to caster level. [PGtA]
8th-Level Cleric Spells 9th-Level Cleric Spells
  • Distance Distortion: [MoA]
  • Prophecy (Larissa): Catch glimpses of the future. [MoA]
  • Black Tide: Summon flesh-eating scarab swarm. [CoS]
  • Brimstone: Targets within 20' take 15d6 fire damage plus gas, which remains next round, kills creatures. [MoA]
  • Dreamstealer (Larissa): Victims suffer a week of nightmares. [MoA]
  • Hellfire: Summon fire to damage Celestials and those of good alignment. [MoA]
  • Mystic Barrier: Hemispherical barrier provides DR 25/-, spell resistance, and other effects. [MoA]
  • Wave of Rebirth: Wave of divine energy restores dead creature in the area of effect. [MoA] (Restricted)

Key: A M or F appearing at the end of a spell’s name in the spell lists denotes a spell with a material or focus component, respectively. Such a component is not normally included in a spell component pouch and must be provided separately by the caster. Costly material components are consumed during the casting of the
spell; focus components are not consumed and may be reused. An X denotes a spell with an XP component. This cost must be paid by the caster.

 

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Original material © Maryrita Steinhour, 2006, 2008.
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The Hypertext d20 SRD(TM), from which the Core Rulebook I spell lists were copied, is owned and created by Jans Carton.
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