| 0-Level Cleric Spells (Orisons) |
1st-Level Cleric Spells |
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- Blasphemous Barrage: 20' radius burst, subjects shaken. [ToC]
- Negative Energy Cascade: Shoots a bolt of negative energy from your fingertips. [MoA]
- Positive Energy Cascade: You fire a cone-shaped blast of positive energy. [MoA]
- Stabilize: Target creature automatically succeeds in stabilization checks. [MoA]
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- Armor of Faith (Larissa): Wrap yourself in an armor
of faith. [PGtA]
- Darkness, Lesser: Call darkness in a 10' radius. [MoA]
- Detect Curses: You can detect cursed creatures, items, or places. [MoA]
- Detect Magic, Greater: This spell functions as detcet magic except with a longer duration. [MoA]
- Gills: Subject gains gills and can breathe water; cannot breathe air. [Freeport]
- Glancing Blow: Enchant a weapon to subdue at a critical moment. [MoA]
- Larissa's Fickleness (Larissa): You can give your bad luck to an opponent. [MoA]
- Love Charm (Larissa): Cause one humanoid to fall in love with another. [MoA]
- Protection from Undead: Create a magic circle against undead. [MoA]
- Snuff Out: Small globes of water snuff out torches. [MoA]
- Stillness: Gain a +2 bonus to Will saves vs. mind-affecting spells. [MoA]
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| 2nd-Level Cleric Spells |
3rd-Level Cleric Spells |
- Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
- Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
- Augury M F: Learns whether an action will be good or bad.
- Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
- Bull’s Strength: Subject gains +4 to Str for 1 min./level.
- Calm Emotions: Calms creatures, negating emotion effects.
- Consecrate M: Fills area with positive energy, making undead weaker.
- Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
- Darkness: 20-ft. radius of supernatural shadow.
- Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
- Delay Poison: Stops poison from harming subject for 1 hour/level.
- Desecrate M: Fills area with negative energy, making undead stronger.
- Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
- Enthrall: Captivates all within 100 ft. + 10 ft./level.
- Find Traps: Notice traps as a rogue does.
- Gentle Repose: Preserves one corpse.
- Hold Person: Paralyzes one humanoid for 1 round/level.
- Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
- Make Whole: Repairs an object.
- Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
- Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
- Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
- Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
- Shatter: Sonic vibration damages objects or crystalline creatures.
- Shield Other F: You take half of subject’s damage.
- Silence: Negates sound in 20-ft. radius.
- Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
- Spiritual Weapon: Magic weapon attacks on its own.
- Status: Monitors condition, position of allies.
- Summon Monster II: Calls extraplanar creature to fight for you.
- Undetectable Alignment: Conceals alignment for 24 hours.
- Zone of Truth: Subjects within range cannot lie.
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- Anchor Soul and Psyche: Link the mind to the body, granting bonuses against some spells. [MoA]
- Ardent Skin: Your skin itself catches fire, granting you various bonuses. [MoA]
- Bleed: You cause a target to bleed for 1d4 damage per
round. [PGtA]
- Buffet: You direct winds to batter flying cratures or knock aside missiles. [MoA]
- Create Skeletal Beast: Create skeletal beast out of animated corpses. [CoS]
- Dispel Illusion: This spell functions similar to dispel magic except that it affects only illusion spells. [MoA]
- Elemental Weapon: Enchant a weapon with an elemental type. [MoA]
- Force Upon the Mortal Coil: Force an incorporeal creature more fully into the material plane. [MoA]
- Grovel (Larissa): Compel your enemy to spare you. [MoA]
- Larissa's Kiss of Narcissism (Larissa): Convince your target to withdraw into her own mind. [MoA]
- Pierce: Make weapon blessed, bypass DR of Tainted creatures. [LoD]
- Positive Energy Missiles: You create magic missiles of positive energy. [MoA]
- Protection from Infernals: [MoA]
- Spirit Bane: Enhance a weapon with the ghost touch ability. [MoA]
- Twist of Fate (Larissa): Allows a second chance roll
before the GM declares whether the roll results in
success or failure. [PGtA]
- Unravel the Thread: Dismiss a summoned creature. [MoA]
- Wild Ride: Enchant yourself and your mount to travel
impossible distances [PGtA].
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- Agony: Subject takes +50% non-lethal damage from all attacks for 1 round/level. [ToC]
- Battle's Rage: Empower yourself with the strength and determination of your own soul. [MoA]
- Cloud Shape: Alters the appearance of a single cloud within view (including smoke and mist). [Freeport]
- Echoing Screech: Deals 1d8 sonic damage; one round later, spell deals 2d8 sonic damage. [ToC]
- Favor of Air: Gain a variety of advantages from the power of air. [MoA]
- Favor of Earth: Gain a variety of advantages from the power of earth. [MoA]
- Favor of Fire: Gain a variety of advantages from the power of fire. [MoA]
- Favor of Life: Gain a variety of advantages from the power of positive energy. [MoA]
- Favor of Water: Gain a variety of advantages from the power of water. [MoA]
- Fickle Fortunes: Targeted spellcaster has 50% chance of spells going awry. [MoA]
- Heretic Shield: Gain bonuses against heretical followers of your god. [MoA]
- Larissa's Sultry Whispers (Larissa): Daze your foes with whispers and promises. [MoA]
- Luck of Fools (Larissa): Become reckless to grant yourself incredible luck. [MoA]
- Mantle of Unassailable Flame: Cover yourself in
intense flame. [PGtA]
- Mist Walk: Subject treads clouds, fog, or mist as if solid. [Lords of the Peaks]
- Mothball: Preserves organic matter. [Freeport]
- Rekindle: Reignite flames of a magical or mundane nature. [MoA]
- Retributive Strike: When you a struck by a weapon, a weapon appears to strike back. [MoA]
- Stabilize, Mass: Targeted creatures automatically succeed in stabilization checks. [MoA]
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| 4th-Level Cleric Spells |
5th-Level Cleric Spells |
- Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- Control Water: Raises or lowers bodies of water.
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- Death Ward: Grants immunity to death spells and negative energy effects.
- Dimensional Anchor: Bars extradimensional movement.
- Discern Lies: Reveals deliberate falsehoods.
- Dismissal: Forces a creature to return to native plane.
- Divination M: Provides useful advice for specific proposed actions.
- Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level.
- Freedom of Movement: Subject moves normally despite impediments.
- Giant Vermin: Turns centipedes, scorpions, or spiders into giant vermin.
- Imbue with Spell Ability: Transfer spells to subject.
- Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
- Magic Weapon, Greater: +1 bonus/four levels (max +5).
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Planar Ally, Lesser X: Exchange services with a 6 HD extraplanar creature. {Restricted}
- Poison: Touch deals 1d10 Con damage, repeats in 1 min.
- Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- Restoration M: Restores level and ability score drains.
- Sending: Delivers short message anywhere, instantly.
- Spell Immunity: Subject is immune to one spell per four levels.
- Summon Monster IV: Calls extraplanar creature to fight for you.
- Tongues: Speak any language.
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- Beltine’s Blessed Strike: For 1 hour per level you
make a weapon the bane of all undead. [PGtA]
- Dive: Subject(s) can breathe water, are immune to the effects of pressure, and gain darkvision 60' and a +10 competence bonus to Swim checks. [Freeport]
- Elemental Form: Change your form to resemble an elemental creature. [MoA]
- Fuel My Fury: Redirect the fury of others to yourself or allies. [MoA]
- Phantasmal Lover (Larissa): Summon the loving
grace of Larissa to heal your wounds. [PGtA]
- Thorn Bones (Larissa): Victim's bones sprout thorns, causing 1d6 dmg / 2 caster levels. [MoA]
- Wall of Silence: Creates a wall of silence that can be shaped. [CoS]
- Word of Xabal: Damage non-good and Tainted creatures, but become fatigued. [LoD]
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- Agony, Greater: Several subjects take +50% non-lethal damage from all attacks for 1 round/level. [ToC]
- Bury: Your touch sends a creature to an impromptu grave. [MoA]
- Gaze Trigger: Spell is stored in mirror, creature gazing into mirror triggers the mirror. [MoA]
- I Feel You (Larissa): Gain tremorsense and blindsense
for a short time. [PGtA]
- Positive Energy Lance: Create a lance of pure positive energy. [MoA]
- Purge Element: You can purge either elemental creatures or elemental effects. [MoA]
- Stalwart Presence: Give your soldiers a rallying speech, granting them inspirational bonuses. [MoA]
- The Green Rot: Force gangrene on wounded foe. [MoA]
- Unravel the Thread, Greater: Greater dispel summoned creatures. [MoA]
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| 6th-Level Cleric Spells |
7th-Level Cleric Spells |
- Animate Objects: Objects attack your foes.
- Antilife Shell: 10-ft. field hedges out living creatures.
- Banishment: Banishes 2 HD/level of extraplanar creatures.
- Bear’s Endurance, Mass: As bear’s endurance, affects one subject/ level.
- Blade Barrier: Wall of blades deals 1d6/level damage.
- Bull’s Strength, Mass: As bull’s strength, affects one subject/level.
- Create Undead: Create ghouls, ghasts, mummies, or mohrgs.
- Cure Moderate Wounds, Mass: Cures 2d8 damage +1/level for many creatures.
- Dispel Magic, Greater: As dispel magic, but up to +20 on check.
- Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level.
- Find the Path: Shows most direct way to a location.
- Forbiddance M: Blocks planar travel, damages creatures of different alignment.
- Geas/Quest: As lesser geas, plus it affects any creature.
- Glyph of Warding, Greater: As glyph of warding, but up to 10d8 damage or 6th-level spell.
- Harm: Deals 10 points/level damage to target.
- Heal: Cures 10 points/level of damage, all diseases and mental conditions.
- Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
- Inflict Moderate Wounds, Mass: Deals 2d8 damage +1/level to many creatures.
- Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/level.
- Planar Ally X: As lesser planar ally, but up to 12 HD. {Restricted}
- Summon Monster VI: Calls extraplanar creature to fight for you.
- Symbol of Fear M: Triggered rune panics nearby creatures.
- Symbol of Persuasion M: Triggered rune charms nearby creatures.
- Undeath to Death M: Destroys 1d4 HD/level undead (max 20d4).
- Wind Walk: You and your allies turn vaporous and travel fast.
- Word of Recall: Teleports you back to designated place.
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- Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- Control Weather: Changes weather in local area.
- Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
- Destruction F: Kills subject and destroys remains. {Restricted}
- Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
- Refuge M: Alters item to transport its possessor to you.
- Regenerate: Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Repulsion: Creatures can’t approach you.
- Restoration, Greater X: As restoration, plus restores all levels and ability scores.
- Resurrection M: Fully restore dead subject.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Monster VII: Calls extraplanar creature to fight for you.
- Symbol of Stunning M: Triggered rune stuns nearby creatures.
- Symbol of Weakness M: Triggered rune weakens nearby creatures.
- Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
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- Calm Winds: Creates doldrums in the local area. [Freeport]
- Wall of Water: Creates a wall of sea water under pressure. [Freeport]
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- Cloud Chariot: Creates one cloud chariot. [Lords of the Peaks]
- Divine Word: Speak word, and creatues with diametrically opposed alignments are affected. [MoA]
- Elemental Form, Greater: Change your form to more closely resemble an elemental creature. [MoA]
- Heroism, Mass: Gives many allies a +4 bonus on
attack rolls, saves, and skill checks, plus temp HPs equal to caster level. [PGtA]
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| 8th-Level Cleric Spells |
9th-Level Cleric Spells |
- Antimagic Field: Negates magic within 10 ft.
- Cloak of Chaos F: +4 to AC, +4 resistance, and SR 25 against lawful spells. {Restricted}
- Create Greater Undead M: Create shadows, wraiths, spectres, or devourers.
- Cure Critical Wounds, Mass: Cures 4d8 damage +1/level for many creatures.
- Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
- Discern Location: Reveals exact location of creature or object.
- Earthquake: Intense tremor shakes 80-ft.-radius.
- Fire Storm: Deals 1d6/level fire damage.
- Holy Aura F: +4 to AC, +4 resistance, and SR 25 against evil spells. {Replaced by aura of faith from the PGtA}
- Inflict Critical Wounds, Mass: Deals 4d8 damage +1/level to many creatures.
- Planar Ally, Greater X: As lesser planar ally, but up to 18 HD. {Restricted}
- Shield of Law F: +4 to AC, +4 resistance, and SR 25 against chaotic spells. {Restricted}
- Spell Immunity, Greater: As spell immunity, but up to 8th-level spells.
- Summon Monster VIII: Calls extraplanar creature to fight for you.
- Symbol of Death M: Triggered rune slays nearby creatures.
- Symbol of Insanity M: Triggered rune renders nearby creatures insane.
- Unholy Aura F: +4 to AC, +4 resistance, and SR 25 against good spells. [Replaced by divine smite in the PGtA}
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- Distance Distortion: [MoA]
- Prophecy (Larissa): Catch glimpses of the future. [MoA]
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- Black Tide: Summon flesh-eating scarab swarm. [CoS]
- Brimstone: Targets within 20' take 15d6 fire damage plus gas, which remains next round, kills creatures. [MoA]
- Dreamstealer (Larissa): Victims suffer a week of nightmares. [MoA]
- Hellfire: Summon fire to damage Celestials and those of good alignment. [MoA]
- Mystic Barrier: Hemispherical barrier provides DR 25/-, spell resistance, and other effects. [MoA]
- Wave of Rebirth: Wave of divine energy restores dead creature in the area of effect. [MoA] (Restricted)
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