- xxx, Wolf Lizard Animal Companion [LA-SP3-08 As Lizards' Stings]
- Wolf Lizard, Medium Animal; HD 2d8+4; hp 13; Init +3 (Dex); Spd 50 ft.; AC 15 (+3 Dex, +2 Natural), touch 12, flat-footed 13; BAB/Grapple +1/+2; Atks Bite +4 melee (1d6+1); Full Atk Bite +4 melee (1d6+1); Space/Reach 5 ft./5 ft.; SA Leap Attack; SQ Scent; Al N; SV Fort +5, Ref +5, Will +0.
Str 12, Dex 17, Con 14, Int 2, Wis 10, Cha 10.
Skills: Hide +7, Jump +7, Listen +4, Move Silently +4, Spot +3, Swim +5.
Feats: Weapon Finesse (Bite), Skill Focus (Jump).
SA: Leap Attack (Ex): Wolf Lizards are capable of great leaps forward reaching fifteen feet or more, bounding at prey and seizing them in powerful jaws. If a Wolf Lizard moves its full movement towards its intended target for at least one round it gains a +2 bonus on its attack roll.
Wolf Lizard (Cho'hi Fachu): These quick saurian creatures are about the size of small dogs, and are native to the interior of the arid steppes and rocky plains of the Hinterlands. Wolf Lizards have black paws and feet, and their scales are mottled earthy tones ranging from light tan to striated browns and greens, with yellowish underbellies. They are sleek and bipedal, running on their hind legs, with tiny grasping hands that end in hooked claws. Their sloping angular heads have large mouths filled with rows of tiny razor sharp teeth. Though they dwell in arid environments, wolf lizards are good swiimmers, often lurking near watering holes to ambush prey. They are typically active from dusk until dawn.
Combat: Wolf Lizards usually hunt in packs, though a lone pack scout or rogue may be encountered. They patrol their pack's territory (usually a 1-2 mile radius), looking for wounded animals or ambushing the unwary from hollows, under rock shelves, or heights. They surround prey and bark to confuse them, running them down or using continuous hit-and-run tactics for larger, more dangerous prey.
- Nurion, Juliana's Cat [LA-SP4-17 Castle by the Sea]
- Black cat with emerald green eyes and a penchant for getting into trouble; always purrs when you approach
- Radiates a faint aura of magic (Universal) and has a faint aura of evil
- Cat, Tiny Animal; HD 1/2 d8 (2 hp); Init +2 (Dex); Spd 30 ft.; AC 14 (+2 size, +2 Dex), touch 14, flat-footed 12; BAB/Grapple +0/–12; Atks Claw +4 melee (1d2–4); Full Atk 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4); Space/Reach 2-1/2 ft./0 ft.; SA Nil; SQ Low-light vision, scent; Al N; SV Fort +2, Ref +4, Will +1.
Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 7.
Skills: Balance +10, Climb +6, Hide +16*, Jump +10, Listen +3, Move Silently +8, Spot +3.
Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
Feats: Stealthy, Weapon Finesse
Combat: Cats prefer to sneak up on their prey.
- Dust, Light Horse (mare)
- Horse, Light, Large Animal; HD 3d8+6; hp 19; Init +1 (Dex); Spd 60 ft.; AC 13 (-1 size, +1 Dex, +3 Natural), touch 10, flat-footed 12; BAB/Grapple +2/+8; Atks Hoof -2 Melee (1d4+1); Full Atk 2 Hooves -2 Melee (1d4+1); Space/Reach 10 ft./5 ft.; SA Nil; SQ Low-light vision, scent; Al N; SV Fort +5, Ref +4, Will +2.
Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6.
Skills: Listen +4, Spot +4.
Feats: Endurance, Run.
- xxx, Light Warhorse (mare) [LA-Intro Taboo]
- Warhorse, Light, Large Animal; HD 3d8+10; hp 22; Init +2 (Dex); Spd 60 ft.; AC 15 (-1 size, +2 Dex, +4 Natural), touch 10, flat-footed 13; BAB/Grapple +2/+10; Atks Hoof +5 Melee (1d4+4); Full Atk 2 Hooves +5 Melee (1d4+4) and bite +0 melee (1d3+2); Space/Reach 10 ft./5 ft.; SA Nil; SQ Low-light vision, scent; Al N; SV Fort +7, Ref +5, Will +2.
Str 18, Dex 15, Con 19, Int 2, Wis 13, Cha 6.
Skills: Listen +4, Spot +4.
Feats: Endurance, Run.
Note: As a Yhing Hir Light Warhorse, Str, Dex, and Con are 2 points higher than listed in the MM. These modifications are included above.
Grants +1 circumstance bonus on all social skill checks with Yhing Hir.
Color: Dusky chestnut.
Upkeep: 1 TU and 10gp
- Carrier, Altherian Mountain Stallion (stallion) [Given by Isabet val'Mordane (The Serpentine Path)]
- Altherian Mountain Stallion, Large Animal; HD 4d8+16; hp 36; Init +2 (Dex); Spd 55 ft.; AC 15 (-1 size, +2 Dex, +4 Natural), touch 10, flat-footed 13; BAB/Grapple +2/+10; Atks Hoof +7 Melee (1d6+5); Full Atk 2 Hooves +7 Melee (1d6+5) and bite +2 melee (1d4+3); Space/Reach 5 ft. x 10 ft./5 ft.; SA Nil; SQ Scent, Special breeding, Steady (Gives rider +4 circumstance bonus to all Ride or Concentration checks while mounted. Dark-kin do not get this bonus.); Al N; SV Fort +8, Ref +5, Will +2.
Str 20, Dex 14, Con 18, Int 4, Wis 13, Cha 6.
Skills: Balance +5, Climb +5, Listen +7, Spot +7.
Feats:
Tricks: Attack (x2), Stay, Come, Home.
Color: Russet with black socks.
Upkeep: 1 TU and 5gp
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- +1 Amulet of Natural Armor [Arcanis Online VII Marketplace]
- +2 Cloak of Resistance [LA-HP4-02 The Banished]
- +2 Dagger, returning, Wolf Iron "Sea Hawk" [LA-SP1-02 Children of the Leviathan] - +5 to hardness, Fire resistance 2, DR 15 to hardness.
- Elixir of the Saddleborn [LA-SP4-02 Fractured Souls]
- Elixir of Water [LA-SP3-18 Emergence of the Spurned]
- Firebrand Replica (GMW Ignium weapon) [LA-SP4-14 Where the Ghost of Legend Lies]
- Gift from Seremas (glowing black pearl) [LA-SP4-01 Dark Harvest]
- +2 GMW Glass-steel Longsword (Glass-steel item from Tir Beloq [LA-SP4-02 Fractured Souls]) [created and enchanted at LA Marketplace]
- +2 Gloves of Dexterity [LA-HP4-01 Bane of Light]
- Goggles of Minute Seeing [LA-SP4-11 Stream of Consciousness - Acknowledgement of Archmage Telas]
- Jian Pu (+2 GMW Jade Khitani Moon-Blade) [LA-HP4-01 The Word of Illiir]
- Larissa's Luck (GMW Crystal Pugio) [Purchased from Sirinus Palantius val'Ishi, LA-Intro-03 Duty and Justice]
- Light of Illiir (Orb of Continual Flame) [LA-AP3-02 A House Divided]
- +3 Mithral shirt [Marketplace, GenCon SoCal 2005; upgraded, Marketplace, Origins 2006]
- Mossy Bracers [LA-SP5-05 To Spin An Ancient Web]
- Oil / Bless Weapon x2 [LA-SP4-08 Many Arms, Many Masters, Supply Run]
- Oil / Bless Weapon x3 [LA-IK-HAI-01-01 Behind Enemy Lines, Supply Run]
- Potion / Bear's Endurance CL3 (Savonan Red Wine) [LA-SP5-03 Veiled Truths]
- Potion / Cat's Grace CL3 (Savonan White Wine) [LA-SP5-03 Veiled Truths]
- Potion / Cure Light Wounds [LA-SP3-12 Virtue's Crypt]
- Potion / Cure Light Wounds x2 [LA-SP3-17 No Quarter, Supply Run]
- Potion / Cure Moderate Wounds [LA-SP1-05 Carnival of Swords]
- Potion / Cure Serious Wounds [LA-SP3-17 No Quarter]
- Potion / Lesser Restoration x2 [LA-SP3-13 Whispers in the Dark, Supply Run]
- Psionic Tattoo: Force Screen x2 [Marketplace, Origins 2006]
- +2 Ring of Protection [LA-SP1-05 Carnival of Swords]
- Quiver of Saluwe [LA-SP3-17 No Quarter]
- Scroll of Cure Moderate Wounds x3 [SR: Under a Dying Sun]
- Sir Konrad's Necklace [LA-SP4-01 Dark Harvest]
- Slippers of Spider Climbing [LA-SP1-05 Carnival of Swords]
- Spider's Bite (+1 greenglass kukri) [LA-SP5-05 To Spin An Ancient Web]
- Stingray (+1 Entaran Composite Longbow of Strength +2) [LA-SP5-01 The Darkest Depths, upgraded at Arcanis Online VII Marketplace]
- Typhoon's Wisdom (Yarricite holy symbol) [LA-SP4-17 Castle by the Sea]
- Wand of Cure Light Wounds [Marketplace, Arcanis Online VI]
- Wand of Cure Light Wounds [Marketplace, Southern Exposure]
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- MW Apophic Spear [LA-SP3-18 Emergence of the Spurned] - sold at LA Marketplace
- +1 Cloak of Resistance [Gift of the Veil of Shu, LA-SP3-19 Perchance to Dream] - sold at LA Marketplace
- Larissa's Luck (GMW Crystal Pugio) [Purchased from Lucas Hirsch, LA-Intro-03 Duty and Justice] - broken by the Deathwatch Tribe, LA-HP4-03 For I See Naught But Ruin and Woe
- +1 Long sword, Altherian Steel [Upgraded from MW Long sword, Altherian Steel [Purchased LA-SP1-02 Children of the Leviathan], Marketplace] - sundered by a Cyclops, LA-HP4-01 The Word of Illiir
- Oil / Bless Weapon x2 [LA-SP4-01 Dark Harvest, Supply Run] - used LA-IK-HAI-01-01 Behind Enemy Lines
- Potion / Blur x2 [LA-BI14-02 Catachism, Supply Run] - sold at LA Marketplace
- Potion / Cure Light Wounds [LA-HP4-01 Bane of Light, Supply Run] - used in LA-SP3-12 Virtue's Crypt
- Potion / Cure Light Wounds [LA-HP4-01 Bane of Light, Supply Run] - used in LA-SP4-10 Heart of the Matter
- Potion / Cure Light Wounds [LA-SP3-12 Virtue's Crypt, Supply Run] - used in LA-SP4-10 Heart of the Matter
- Potion / Cure Light Wounds [LA-SP3-12 Virtue's Crypt, Supply Run] - used in LA-SP4-08 Many Arms, Many Masters
- +1 Ring of Protection [Marketplace, Origins 2006] - put in treasure distribution, LA-SP1-05 Carnival of Swords
- Scroll / Bull's Strength x2 [LA-SP3-13 Whispers in the Dark, Supply Run] - used in LA-BI14-02 Catechism
- Scroll / Cure Moderate Wounds [SR: Under a Dying Sun] - used in Under a Dying Sun
- MW Short sword, Alchemical Silver [Purchased LA-HP4-01 Bane of Light] - sold at LA Marketplace
- MW Sicarite Studded Leather Armor [Purchased LA-SP3-12 Virtue's Crypt] - sold at LA Marketplace
- Suromari Battle Armor [LA-SP4-11 Stream of Consciousness] - sold at LA Marketplace
- Weapon of the Shining Patrol [LA-AP4-01 Queen's Castle] (MW Longsword with the Oath of the Shining Patrol on the blade. Can be enchanted in Altheria for a discount.) - broken by the Deathwatch Tribe, LA-HP4-03 For I See Naught But Ruin and Woe
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