Although the Godswall has fallen, the magical effects of the Sealing, having existed for one thousand years, still have effect in the Sealed Lands. As such, the following rules apply:
Detect evil and similar spells are effectively useless in the Sealed Lands. The Infernals have been dwelling here for over a thousand years, and the very ground itself is steeped in their vile energies. This causes most areas of the Sealed Lands, except perhaps the Citadel of the Celestial Giants and a few select cities, such as Bastion, to radiate overwhelming evil. This aura is strong enough that a caster of detect evil is stunned for 1 round regardless of his caster level.
As part of its divine nature, the Godswall prevents any of the Infernals trapped within from returning to their home plane. The same effect also keeps any new beings from being summoned into the affected area, which prevents the Infernals from summoning reinforcements from their home planes. Because of the limitations on planar travel (see below), the fiends also cannot summon their fellows from other parts of the Sealed Lands to their aid, except by old-fashioned methods like sending a message or yelling for help. As a result, the summon demon and summon devil abilities possessed by many Infernals do not function within the Sealed Lands.
The same effect that keeps creatures from being summoned into or out of the Sealed Lands also prevents any form of planar travel, including etherealness, teleportation, and any other spells which involve accessing or passing through other planes or extradimensional spaces. This also means that magic items that make use of such spaces, such as bags of holding or handy haversacks, will not function
within the Sealed Lands. If such an object is somehow brought into the Sealed Lands, anything placed into it beforehand will be inaccessible until the container is taken out of the Sealed Lands again. The container will function as a normal sack, backpack, quiver, etc. while within the Sealed Lands. However, anything stored in it in this fashion will be lost forever once the extradimensional space
inside the container is accessible once more.
As a result of the changes described above, the following spells (and any spell-like abilities, psionics, or magic items which mimic their functions) simply do not work in the Sealed Lands. Only base spells and powers are listed, but all lesser, greater and mass versions of these spells and powers are also affected.
| Astral Caravan Astral Construct Astral Projection Astral Seed Astral Traveller Baleful Teleport Banishment Banishment, Psionic Blasphemy Blink Call Weaponry Commune Contact Other Creeping Doom Decerebrate Dictum Dimension Door Dimension Door, Psionic Dimension Swap Dismissal Dismissal, Psionic Dismiss Ectoplasm Dispel Chaos Dispel Evil Dispel Good Dispel Law Dissipating Touch |
Divert Teleport Dream Travel Duodimensional Claw Ectoplasmic Cocoon Ectoplasmic Shambler Elemental Swarm Energy Wall Entangling Ectoplasm Ethereal Jaunt Ethereal Jaunt, Psionic Etherealness Etherealness, Psionic Faithful Hound Gaze Genesis Hail of Crystals Hold the Spirit Holy Word Insect Plague Instant Summons Knowledge of the Elders Magnificent Mansion Maze Mount Not Where You Think Phase Door Phase Door, Psionic |
Planar Ally Planar Binding Plane Shift Presence of the Master-Smiths Prismatic Sphere Prismatic Spray Prismatic Wall Project Image Quintessence Refuge Retrieve Rope Trick Secret Chest Shades Shadow Conjuration Shadow Evocation Shadow Stride Shadow Walk Shambler Simulacrum Storm of Vengeance Summon Instrument Summon Monster (I – IX) Summon Nature’s Ally (I – IX) Summon Spirit Warrior Summon Swarm Summon Thy Own |
Summon Tome Teleport Teleport, Greater Teleport, Psionic Teleportation Circle Teleportation Circle, Psionic Teleport Trigger Temporal Acceleration Time Stop Time Regression Transport Via Plants Trap the Soul |