| Gnomes: You are fastened down to a hard, flat table. Large leather straps hold your midsection in place while others pull your arms above your head. Looking up, you can make out some type of cranking mechanism and a faint figure standing near it. Focusing on its face, you see it...fold open...sideways exposing razor like teeth in a horrible smile. Slowly, it turns the crank one click. The straps tighten pulling your lower and upper limbs in different directions, painfully straightening your deformed body. Click. The leather tightens painfully and you can feel it biting deep into your flesh tearing it as the bones of your arms and legs begin snapping from the strain. Click. The meat and muscle begin pealing from your arms and legs, your hips pop out of sockets and the cartilage in all your joints begins ripping. Click. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Val: You feel yourself descending into a swirling nightmare, but something else enters your dream. Something benevolent that pushes out the whispering voices and the malevolent presence. You feel the presence leading you upward into the clouds, through time and space. Soon, you are floating in a throne room. In the room are numerous beings, their brilliance too bright for you to make out their image. Surrounding the brightly glowing figures are several Valinor, concern etched upon their divine countenances. You hear the brightest of the figures whispering gently to another who is weeping. "It is ok my child. It is only a vision of what might be." The figure then turns to the Valinor. "Go. Spread your essence among our most loyal subjects. They must be ready to fight by our sides if these visions come to pass..." The gentle presence guides you back to your sleeping form and leaves you with a final thought. "You were created for a reason. Soon, you will be needed to fight the battle, but not yet. Do not waste your life foolishly before the time is right." You awaken completely refreshed, and the presence is gone. |
| Dwarves: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness around you, you can barely make out the low glowing radiance of your soul shard. Something picks it up, and the low light shed by the shard illuminates two baleful eyes staring at you from the darkness. Just below the eyes, a maw unfolds in four directions revealing row upon row of razor sharp teeth. Watching your every reaction, the creature slowly brings your shard to its mouth and takes a bite. Crunch. Immediately your legs contort into excruciatingly painful positions. Crunch. Your hips snap and pop as they become misshapen. A bitter realization strikes you. This creature is turning you into a Gnome! Crunch. The bones of your chest expand violently and your spine contorts painfully to the side. Your body rises slightly as a large hump grows on your back. Crunch. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Ss'ressen: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the dim illumination, you can make out 5 small spheres of glowing light. In each, you can see a different element, fire, water, earth, wind, and life itself. Above you another figure enters your view. The thing unfolds its maw in four directions revealing razor sharp teeth. Watching you with baleful eyes, it begins drilling a hole deep into your skull, slowly turning the crank handle, relishing each morsel of breeched flesh or bone. Through the pain, you now see the room filled with spectators...Ssanuu spectators. With a crunch, the first hole is finished, and the thing forces the glowing orb of fire into your skull. Crunch. Into the second hole, it pushes the orb of water. Your eyes bulge from the pressure and begin bleeding. Crunch. The earth is next and you can taste the dirt in your mouth. Crunch. Next is the air, and your eardrums explode. Crunch, finally it begins forcing in the life element and you feel your body begin to painfully transform...into an Elorii. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. |
| Elorii: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. Looking around in the darkness, you can see a small humanoid construct illuminated by an unknown source. Something moving above you attracts your attention. A...thing enters your view. Its mouth unfolds in four directions revealing rows of razor sharp teeth in a malevolent grin. Reaching forward, it makes a deep incision into your lower right arm. Reaching in with impossibly powerful hands, it rips forth the muscle bundles and pulls them...ripping the flesh all the way to your shoulder. It attaches the end of the muscle tissue to some unknown device. From the corner of your eye, you see the construct raise its right arm. Rip. He repeats the process on your left arm. Your limbs are nothing more than flapping flesh and bone. The construct raises its left arm. Rip. Your left leg. Rip. Your right leg. Now the thing brings a drill to your head. Slowly turning the crank, you feel it bore through your hair, skin, scalp, and skull. When the hole is clear, it attaches a tube to your head and you begin hearing a slurping noise. In your fading vision, you see the construct begin moving...as you are again made a slave, though in a new form. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Dark-kin: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the dim illumination you can make out a tub of black fluid. In the darkness, you can see a thing. In the faint light, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward it produces a tube and shoves the bladed edge deep into your ear, piercing the eardrum, sliding into your brain. It then moves to the tub of fluid and opens a valve. The black liquid pours forth into your brain causing untold pain from the pressure. Your eyes budge and the black liquid leaks from your eyes and nose. Suddenly, and very painfully, your body begins to expand and contort, twisting, ripping, and popping into a new form...that of a full fledged infernal. When your vision clears from the pain, you see that others now have entered the room. All of them are humans, wearing purple robes, bearing holy symbols...of Sarish. Quietly, they begin murmuring... and you can feel your soul being pulled forth from your body, being bound to eternal service of...no. Not Sarish.... to the thing... Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. |
| Spellcasters: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness, you can see a thing. In the faint illumination, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward, it produces a slithering yellow creature. With one powerful hand, it forces open your mouth and drops the thing inside your throat. It then forces your mouth shut, and holds it there while its other hand produces a needle and thread. Slowly the needle pierces your lips as the thing begins sewing your mouth shut. You feel the slight pinch and tug as the first stitch is put in place. Then you feel the thing inside your throat begin to chew on your tongue. Pinch. Tug. The second stitch is in place as the thing finishes off your tongue. You feel it grow in size as it begins chewing through the roof of your mouth. Pinch, tug. The roof of your mouth is no match for the thing as it enters your nasal cavity. Blood pours from your nose choking you. Pinch, tug. The thing begins burrowing up through your nasal cavity towards your brain. Pinch, tug. The thing reaches your brain in an explosion of pain. Your vision blurs as you feel it chewing and growing. Pinch, tug. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be mute for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Mourner Dream: You find yourself in the familiar meadow you dreamed of earlier. Again, you see the trail through the trees beckoning you forward. You follow it without fear or hesitation. At the end of the trail, you see a lone fatherly figure standing in front of an ancient fortress. With a large smile on his face, he says, "Welcome child. You are home now." With that, the dream fades, and you awaken well-rested and ready for the day ahead. |
| Any: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness, you can see a thing. In the faint illumination, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward, it produces a dull bone saw and begins to slowly slice through your arm. Zzzzz. Flesh rips from the stroke and blood freely pours from the wound. Zzzzz. Muscle tissue is torn apart and you feel the blade grate against the bone. Zzzzz. The bone is sawed nearly in half, severed nerve endings explode in pain. Zzzzz. The bone is now cut in half. Zzzzz. The muscle tissue beneath the bone is painfully pulled apart. Impatient, the thing simply hacks away with the saw until the limb finally pulls free. Discarding it into a pile of fleshy bits, you see it land with 3 other limbs, two legs and an arm. The thing seems to be watching you for a reaction, and as you look around and notice that your other arm and legs are already missing, it seems satisfied with the pain and horror it is inflicting. Slowly, it lowers the saw to the top of your head. Zzzzz. The flesh just below your hairline is ripped away and blood flows into your eyes as you feel the saw hit your skull. Zzzzz. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Any: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness, you can see a thing. In the faint illumination, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward it presses the row of sharp teeth to your forehead. Slowly it begins pressing the teeth through your skin, and you feel them grate against your skull. With a grating snap, you feel your skull give way to their onslaught. The thing lifts from your head and produces the perfectly round piece of scalp and bone for your visual examination. Placing it gently on your lips, it brushes it against them until you can taste your own flesh. Satisfied, it again moves forward and in an explosion of pain, you feel its teeth chew into your brain with a sloshing noise. Slosh. Your limbs spasm violently. Slosh. Your eyes become unfocused and your teeth snap off from the tension in your jaw. Slosh, your eardrums pop, then give way to a loud ringing sensation. Slosh. Your vision begins to fade. Slosh. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. |
| Any: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness, you can see a thing. In the faint illumination, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward it produces a hand crank drill with a dull blade. Pressing the device to your ear, it begins to turn the handle slowly. Zzzz. The bit rips the flesh from your ear canal. Zzzz. The bit bites deeply into the inner canal. Zzzz. With a loud pop and an explosion of pain, the bit pierces the eardrum. Zzzz. The bit moves through the ear canal toward the brain. Zzzz. With a brilliant flash of light, the bit pierces the brain. Zzzz. Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be deaf for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Any: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness, you can see a thing. In the faint illumination, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward it produces a small clam. Prying open your mouth, it pulls forth your tongue and clamps it into an extended position. With your tongue fully extended, it now produces a small curved knife. Slowly, it saws through the middle section of your tongue, completely removing the outer half. Blood flows in massive spurts from the wound, flowing freely down your face and throat. Discarding the tongue, the thing produces a yellow snake like creature. Cutting off the tip of the snake to match your tongue size, it begins stitching the snake onto the nub of your tongue. When finished, the thing releases the clamp, and you can feel the snake thing begin to explore your throat on its own. You feel the snake thing swell suddenly, then it pushes its first egg down your throat...then the second...then the third.... Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be paralyzed for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. |
| Any: You are fastened down to a hard, flat table. Large leather straps hold you tightly in place. In the darkness, you can see a thing. In the faint illumination, it unfolds its maw in four directions revealing razor sharp teeth. Moving forward it produces a small scoop like tool. It inserts the scoop into your right eye socket. With a loud pop, it scoops the eye free of its protective confines. You experience momentary vertigo, as the thing holds your eye in its hands and turns it back toward your own face so you can witness what it now does to the other eye. Gently, it lays your eye down on your cheek. It now produces a hand crank drill with a dull bit. You see the bit approach your left eye from two different directions. You can see and feel it press against the outer fleshy area of the orb...then the thing turns the crank and the drill bites deeply into the eye. Amidst the explosion of pain, massive amounts of flesh and gore are thrown onto the right eye that is facing the carnage, obscuring your view. Reluctantly, the thing stops drilling, leaving the drill impaled inside your ocular cavity. Methodically, it cleans off the eye to give you a proper view of the procedure, and then it begins drilling again... Just as the dream is about to overwhelm you, a familiar presence enters your dream, pulling you away from the garish nightmare. "Wake up...you are needed." You must make a Fortitude Save DC (10 + PC level or be blind for 1d6 hours). No matter the outcome of the save, you are fatigued for the rest of the day. | Generic Dream: You have horrible nightmares again. No matter how hard you try, you cannot seem to shake their effects. Just as you are about to be overcome by your dream something else, a kind, gentle voice enters your dream. "Wake up. You are needed." You are now fatigued. |