A Mon Alone

Player Handout 7: Constanten, Tarasin Jedi Knight

Roleplay Clarifications:  You, the hero, are still you. You simply have an awareness of someone else, and their impressions of those with whom they have been trapped (the minions of Mon’s and the other Jedi).  Some of the bodies, and memories, are stronger than others, and may influence your behavior somewhat.  The physical description is what you look like, in the body of this “other”.  The mental impression is what remains of them.  You may use the mental impression to enhance your roleplay with the other heroes, to help you better understand Mon, or perhaps some or all of the above, but the mental impressions are not meant to force you to think or play a certain way.  Everything that says “You” under the mental impressions is meant to describe the thoughts that linger from the prior inhabitant of this body.  Thus, if you read, “You hate all Jedi,” that doesn’t mean that your hero hates all Jedi; it means that the memories of the body into which you’ve stepped are those of hating all Jedi.  The only parts of the text of this handout that bind you are the physical description, and the assets and drawbacks. You cannot escape what you look like, and the assets and drawbacks were such central parts of who this individual was, that they remain even with the Force essence stolen away. We will discuss the stat block, and how you use it, when we come to that point.

Physical Description:  You are short, for a Tarasin, and your default skin tone is a pale green that borders on grey. You have broad, knowing eyes the color of gargrell flowers (fiery orange), and despite your thin arms and legs, you are surprisingly strong.  

Mental Impression: You retain the memories of who you were before you entered this body, an awareness of everything that happened to you over the course of your life.  But you also have a sense of who Constanten was, and what she valued.  She was born in an environment rich with the Force, and it has always been a part of her.  While she has not always believed the path of the Jedi was for her, the ways of the Force have always come naturally. Sometimes, it has almost seemed too easy.

As a child of the Hiironi irstat, you were raised under the watchful eye of Mother Dariana.  Early in life, you began to sense that you were not like the other children. While all of your kind have some natural attunement to the Force, for you it went deeper. The Force wasn’t just a part of your life, you felt the essential connectedness of yourself to it, and from it, to all other things.  At first, it confused you.  Then you began your training with Mother Dariana.
At the time, you didn’t even think of it as training.  The Mother would speak to you for a time, perhaps ask you to sit with her as she sipped a chilled cup of tea, and eventually your conversation might turn to the Force. Sometimes it didn’t, but more often, it did. She taught you things because you wanted to know them, never forcing information, always responding to your queries.  Or simply using the Force as an explanation for things you might have observed.  She didn’t tell you anything you couldn’t have figured out yourself, you suppose, but there was a feeling that it might have been more of a challenge without her to help you in those early years.

The first time you saw a Jedi was during your fourth year; now, you know that you might have already been too old to begin training by then, but the interaction of the Jedi academy with the Tarasin has never been typical.  The Jedi left you with your irstat until you were seven, and by that time, you had learned something interesting.  Your name – which is decidedly non-Tarasin in its origins – was actually your mother’s way of thanking a Jedi who once saved her life.  Somewhere in the galaxy, you are sure, is the Jedi for whom you were named.  If the Force wills it, one day you may meet him.  Until such time, though, you are willing to wait.  

When you left Cularin to train as a Jedi, you were faced with a decision all Tarasin who choose this path must make.  You could stay in Cularin and train on Almas, or you could go to Coruscant.  Master Lanius, when he spoke with you, told you that there could be no wrong answer.  The challenge would be greater, however, on Almas.  Part of being a Jedi is freeing yourself of attachments.  If you were confident you could train on Almas and resist the urge to take a shuttle home to Cularin on your days when classes did not meet, then you would be well on your way to being a Jedi.

You decided it would be easier, at least for the initial training, if you were to go to Coruscant.  It was twenty years before you returned to the Cularin system, and since arriving, you still have not been back to your homeworld. If duty called, you would go.  But it has not.  You know that things are well enough without your assistance.

Assets:  You are quick, decisive, and finely-attuned to the Force.  Your training, and some fairly bizarre experiences in the Outer Rim, have further refined your Force abilities such that you have a +1 bonus to all Sense-based Force skill checks.  If you were not Force-sensitive before you inhabited Constanten’s body, you instead may either (a) use Farseeing once this adventure as if you had one rank in the skill and all pre-requisite feats to do so or (b) automatically declare that you will succeed in a saving throw against an Alter-based Force skill that is being used against you, prior to rolling your save (this is equivalent to having rolled a natural 20).

Drawbacks: The same experiences that attuned you so well to fluctuations in the Force removed some of your ability to manipulate it.  You have a –1 penalty to all Alter-based Force skill checks.  If you were not Force-sensitive before you inhabited Constanten’s body, you instead receive a penalty of –1 to any save against Alter-based Force skills.

Constanten, Male Tarasin Jedi Guardian 13; IM +3; Def 22 (+3 Dex, +9 Class); Spd 10 m; VP/WP 126/14; Attack +18/+13/+8 melee (4d8+1/18-20, lightsaber) or +16/+11/+6 ranged (3d6, blaster pistol); SQ Jedi Knight, deflect (defense +3, attack –3, extend defense and attack), block; SV Fort +10, Ref +11, Will +7; SZ M; FP 7; DSP 0; Rep 4; Str 13, Dex 16, Con 14, Int 12, Wis 14, Cha 10.
Equipment: lightsaber, Jedi robes.
Skills: Balance +7, Climb +4, Craft (lightsaber) +3, Intimidate +6, Jump +5, Knowledge (Jedi lore) +2, Tumble +24; Speak Basic, Speak Tarasinese.
Force Skills:  Affect Mind +3, Battlemind +17, Enhance Ability +18, Heal Self +7, Move Object +4, See Force +4.
Feats: Acrobatic, Combat Reflexes, Exotic Weapon Proficiency (lightsaber), Force Sensitive, Heroic Surge, Improved Critical (lightsaber), Power Attack, Skill Emphasis: Tumble, Weapon Finesse (lightsaber), Weapon Focus (lightsaber), Weapons (blaster pistols, simple weapons).

Force Feats:  Alter, Control, Knight Speed, Sense.

For the duration of the event, you use your own mental ability scores and related skills and feats, but you use Constanten’s physical abilities.  This includes his attack sequence, his VP/WP, any skills based on Strength, Dexterity, or Constitution (other than Force skills), and any physical feats (this includes all the combat-related feats except exotic weapon proficiencies). You get the distinct impression, once you’re inside this body, that its essence was probably chosen specifically because of its combat-readiness.

If you were Force sensitive prior to switching, you remain Force sensitive, and still have access to all your Force skills and feats.  If you were not Force sensitive, you do not become Force sensitive by inhabiting this body. In neither case do you gain access to Constanten’s Force skills or feats.  You also use your own Force points and dark side points, as well as your own Will save.