Inside-Out 3: Storm's Depths

Player Handout 1: Militia Resources

Personnel

Rigo Devane, Human Tech Specialist 2; IM +1; Def 15; Spd 10 m; VP/WP 14/14; Atk +1 melee (1d6, hydrospanner); SV Fort +2, Ref +2, Will +3; FP 1; DSP 0; Rep +0; Str 10, Dex 12, Con 14, Int 14, Wis 14, Cha 12

Equipment: Toolkit, Militia uniform

Skills: Astrogate +7, Computer Use +10, Craft (capital ship systems) +7, Demolitions +7, Disable device +7, Knowledge (Technology) +7, Repair +10

Feats: Weapons (simple), Skill Emphasis (Repair), Skill Emphasis (Computer Use), Stealthy

Rigo is an amiable sort, and will get on with anybody who doesn’t get between him and interesting technology. He has an uncanny knack for fading into the background when not required.


Militia ships

Z-95 Headhunter Class: Starfighter; Size Tiny; Crew 1 (pilot); Passengers none; Cargo 85kg ; Max speed in space: Ramming (9 squares/action); Atmospheric speed: 1,150 km/h (19 squares/action); Defense 22 (+2 size +10 armor) ; Shield points 30 (DR 10); Hull points 120 (DR 10)

Weapon: Triple blasters (2 fire-linked); Fire Arc: Front; Attack bonus +4 (+2 size, +2 fire control); Damage 3d10x2; Range modifiers: PB +0, S -2, M/L n/a

Weapon: Concussion Missile Launcher (2 missiles); Fire Arc Front; Damage 7d10x2; Missile quality Ordinary (+10) GM Note: the launcher can hold up to six missiles but the Militia is low on ordnance (ammunition).

 

Kuat Systems Engineering Wayfarer-class Medium Transport; Class: Space Transport; Size: Medium sized (82 meters); Hyperdrive: x2, x14 backup; Passengers: 6; Cargo Capacity: 220 metric tons; Consumables: 3 months; Cost: 202,500 (new), 130,000 (used); Crew: 10 (Normal +2); Initiative: +2 (+2 crew); Maneuver: +2 (+2 crew); Defense: 20 (+10 armor); Shield Points: 60 (DR 15); Hull Points: 160 (DR 15); Maximum Speed in Space: Attack (6 squares/action); Atmospheric Speed: 830 (14 squares/action)

Weapon: Laser cannon; Fire Arc: Front; Attack Bonus: +4 (+2 fire control, +2 crew); Damage: 4d10x2; Range Modifiers: PB +4, S +2, M/L n/a.

Weapon: Quad laser cannon; Fire Arc: Left; Attack Bonus: +4 (+2 fire control, +2 crew); Damage: 6d10x2; Range Modifiers: PB +4, S +2, M/L n/a.