Note: Map 6 is
situated to the right
of this map.
1. Pits
2. The Storm
Two DC 15/18/21/24
Pilot checks to avoid
the blasts. Those
who are hit suffer a
cumulative –2
penalty on future pilot
checks as their
swoops’ controls are
gradually ionized.
3. Dragon Bones
Two DC 16/19/22/25
Pilot checks, with
each failure causing
a minor collision that
does 2d4 damage
(and double damage
if the check fails by 5
or more).
4. The Pillars
Two DC 15/18/21/24
Pilot checks are
required to navigate
through them while
avoiding the geysers
of water, with
damage determined
as for Area 3 above.
5. The Whirlwind
Two DC 16/19/22/25
Pilot checks to retain
control of their
swoops, with each
failure causing the
pilot to automatically
fall one square
behind the rest of the
pack.
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