Jigsaw 3: Cloak and Vibroblade

GM Aid 7: Swoop Track

Note: Map 6 is situated to the right of this map.

1. Pits

2. The Storm
Two DC 15/18/21/24 Pilot checks to avoid the blasts. Those who are hit suffer a cumulative –2 penalty on future pilot checks as their swoops’ controls are gradually ionized.


3. Dragon Bones
Two DC 16/19/22/25 Pilot checks, with each failure causing a minor collision that does 2d4 damage (and double damage
if the check fails by 5 or more).


4. The Pillars
Two DC 15/18/21/24 Pilot checks are required to navigate through them while avoiding the geysers of water, with damage determined as for Area 3 above.


5. The Whirlwind
Two DC 16/19/22/25 Pilot checks to retain control of their swoops, with each failure causing the pilot to automatically fall one square behind the rest of the pack.