You feel a force strike you as though you had punched in the stomach. Whatever you were feeling before is rapidly overwhelmed by an all-consuming rage and an uncontrollable desire to kill the creature known as Seraphet the Gargoyle King.
The source of your rage is down the hall and behind the great iron door. You will do everything in your power to make certain that Seraphet is killed and further that he is permanently destroyed. While these fools won’t believe you anymore then those others who have come before them, Seraphet is a Vampire and you know how to get to his coffin!
In game terms, you have been possessed by a ghost.
You keep your Strength, Dexterity, and Constitution, hit points, natural abilities, and automatic abilities.
Your new Intelligence, Wisdom, Charisma, level, class, base attack bonus, base save bonuses, alignment, and mental abilities are as listed below.
You can no longer activate any extraordinary or supernatural abilities nor can you use your previous spells and/or spell-like abilities.
Base Saves: Fort +5, Ref +2, Will +3;
Stats: Int 12, Wis 8, Cha 18.
Align: Neutral.
Skills and Feats: Bluff +10, Climb +10, Craft (Stonemason) +7, Diplomacy +7, Intimidate
+13, Jump +10, Knowledge (architecture & engineering) +2, Knowledge (nobility) +2,
Profession (stonemason) +5, Sense Motive +2, Swim +10. Blind Fight, Cleave, Dodge,
Improved Initiative, Power Attack, Weapon Focus (longsword), Weapons Specialization
(longsword).